Q&A with Visceral's Doug Brooks on Dead Space technology
Wednesday 16th March 2011, 08:00:00 PM, written by Farid
Alex -more know under his AlStrong alias on the forums- decided that it was time to kick start back into motion an old Beyond3D tradition, developer interviews. The first entry in that series renaissance is long talk with Doug Brooks, Visceral Games Technical Art Director, on the Dead Space engine.
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internallink ± Dead, Space, Visceral, Engine