Beyond3D Featured Content
The timing could barely be better! ATI launch a new line of graphics processors and what do we do? We finally get round to looking at Fermi. Alex was at the controls again for this one, beating GF100 in GeForce GTX 470 form up with a new suite of software and a very deep, in-depth analysis of how the majority of the chip and architecture work. It's the de-facto public analysis and a must read.
3rd Aug 2008 @ 15:35:00 - written by Richard Connery
QuakeCon 2008 is coming to a close so we decided to recap all the major news that have come out of the event. Spicy John Carmack comments on consoles, Rage details, and engine characteristics.
22nd Jan 2008 @ 15:03:00 - written by Richard Connery
When a rumour started spreading down the Internet tubes about Assassin's Creed requiring 2GB of system ram, seemingly everyone jeered. Well, now it's official. Move over Crysis, you don't look so tough anymore.
4th Oct 2007 @ 16:04:00 - written by Richard Connery
The Strogg have started the invasion of planet Earth, should you pick up a weapon and join the fight? That's what we'll find out in the Gameplay review of the game.
30th Sep 2007 @ 21:00:00 - written by Stefan Salzl
As promised, the second part of our summary of the Capcom presentation
on Lost Planet at CEDEC 2007 focuses on the PC version of the game and
its improvements due to the use of DirectX 10.
24th Sep 2007 @ 13:01:00 - written by Rys
Crytek CEO Cevat Yerli has announced that the official demo for his company's latest FPS endeavour, Crysis, has been postponed.
4th Sep 2007 @ 22:10:00 - written by Farid
Ubisoft, French publisher of Rayman, Tom Clancyâ€™s game series' and Far Cry
amongst other titles, has decided -- without any form of
publicity on its website -- to make available ad-supported version of three games from its
portfolio, at no cost to the user other than the download.
20th Jul 2007 @ 16:04:00 - written by Farid
The Leipzig GC Developers Conference (GCDC) organisers released yesterday the list of the speakers confirmed for this yearâ€™s event. Taking place in Leipzig, Germany, this August 20-22, this GCDC will be the fifth edition of what has become one of the most important game developers gatherings in Europe.
19th Jul 2007 @ 08:08:00 - written by Farid
Speaking on the SquadXP podcast, Microsoftâ€™s Xbox 360 and Xbox Live group product manager Aaron Greenberg confirmed that there will not be any real X07 event held in Europe this year. This news does not come off as a surprise since Microsoft hasn't made any announcement with regards of the…
14th Jul 2007 @ 14:02:00 - written by Farid
In an interview with IGN, Tim Willits, co-owner of id Software, developer of some of the most famous and advanced for their time 3D engines, says that his companyâ€™s latest engine was not created with the goal to make latest PC graphics cards beg for mercy. This time, the engine…
23rd Jun 2007 @ 21:09:00 - written by Farid
The Hollywood Reporter published an article on future video gaming industry growth based on data collected in the annual Global Entertainment and Media Outlook from the market advisory company PricewaterhouseCoopers. At first sight, as the press release shows, everything is looking fine on the video gaming side of things, publishers…
17th Apr 2008 @ 23:54:00 - written by Rys
Rage3D have taken a look at the PC version of Assassin's Creed, a game I've been into for a long time on 360, to check out what's new when you run the game under Vista SP1. You'll remember that SP1 brings D3D10.1 support. Alex checks to see if the two are related somehow.
12th Oct 2007 @ 20:08:00 - written by Rys
Epic have released a beta demo of Unreal Tournament 3 for the PC. Powered by Unreal Engine 3, the game has been hotly anticipated for some time and looks set to push the visual envelope.
3rd Oct 2007 @ 20:08:00 - written by Richard Connery
Epic has announced the minimum and recommended system requirements for the PC version of Unreal Tournament 3. From the early days when Epic first showed the Unreal Engine 3 Tim Sweeney had always maintained that the game would run on SM 2.0 cards. We've come a long way but this has remained true.…
27th Sep 2007 @ 02:00:00 - written by Stefan Salzl
10th Sep 2007 @ 05:05:00 - written by Richard Connery
A german publication has posted an interview with Todd Hollenshead, id Software's CEO, that reveals id Software and John Carmack are no longer as committed to Linux as they have been. Todd's words also imply that the Windows version of id Software's next game, Rage, will use Direct3D rather than…
30th Aug 2007 @ 20:08:00 - written by Farid
While not promising the release of a PlayStation phone anytime soon, Peter Ahnegard - head of Sony Ericssonâ€™s gaming unit - entertained the idea of a PlayStation branded gaming phone being an idea that is being seriously considered by the company at present.
19th Jul 2007 @ 10:10:00 - written by Farid
Valveâ€™s online content delivery platform continues to steam ahead of its competitors. The latest publisher to jump aboard the Steam bandwagon is THQ. Publisher of Relic Entertainment games, amongst many others, the American company decided to bring some of its catalogue offering to Steam.
19th Jul 2007 @ 07:07:00 - written by Farid
The multi million seller Xbox 360 shooter from Epic games, Gears of War, was announced at E3 to be on its way to the PC. This title published by Microsoft Games Studio, unlike Shadowrun and Halo 2, will be Windows Vista and XP compatible right out of the box. What the game has in common with the two…
27th Jun 2007 @ 14:02:00 - written by Farid
Microsoft wants gamers running its new OS as soon as possible. One of the incentive MS pushed to seduce the gaming crowd, other than bringing its fee-based Live online community platform to Vista, was to propose DirectX 10-only, and thus Vista-only, titles. Without any DX10 title around, MS opted for…
21st Jun 2007 @ 23:11:00 - written by Farid
Valve issued a press release yesterday to announce a major update to its famous digital content delivery system, Steam. Expected to be available by early July, this update is said to be the largest the platform ever had since its commercial inception in 2004.
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