NVIDIA release 163.67 ForceWare beta display driver

Tuesday 11th September 2007, 10:10:00 AM, written by Rys

NVIDIA have made available 163.67 in beta form, improving compatibility and perf for Crysis and BioShock in the main.

There's not much more to say really, with the minutiae in the release notes linked below. Word is they also fix the resource management issue we reported on not long ago, too.

You can get Vista x86, Vista x64, XP x86 and XP/2003 x64 versions from nZone. If release notes are your thing, before you get round to installation, you can get Vista and XP versions of those too.

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Tagging

nvidia ± driver, forceware, 163.67, bioshock, crysis


Latest Thread Comments (8 total)
Posted by vertex_shader on Tuesday, 11-Sep-07 10:19:47 UTC
Crysis? demo not released yet, hard to belive NV not release more beta driver until september 25. when the demo arrive :smile:

Posted by Rys on Tuesday, 11-Sep-07 10:41:43 UTC
There was a demo released to a subset of Fileplanet subscribers yesterday, which seems to be the reason for this driver release.

Posted by vertex_shader on Tuesday, 11-Sep-07 10:50:47 UTC
Quoting Rys
There was a demo released to a subset of Fileplanet subscribers yesterday, which seems to be the reason for this driver release.
Its playable or can be downloaded but can't be played yet?

Posted by Rys on Tuesday, 11-Sep-07 10:54:22 UTC
It's fully playable. There are three more Fileplanet key blocks being release this month before the public beta, if you're dying to play it before the masses.

Posted by fellix on Tuesday, 11-Sep-07 11:05:54 UTC
So, this driver finally unbound the shader clock domain ratio free from the base GPU clock?Cool!

Posted by vertex_shader on Tuesday, 11-Sep-07 13:56:49 UTC
Quoting Rys
It's fully playable. There are three more Fileplanet key blocks being release this month before the public beta, if you're dying to play it before the masses.
I see now, (http://www.fileplanet.com/promotions/crysis/beta) but its not a demo its a BETA test, first round only for founders club members. (first round closed already).

Posted by AnarchX on Tuesday, 11-Sep-07 14:07:28 UTC
Quoting fellix
So, this driver finally unbound the shader clock domain ratio free from the base GPU clock?
Cool!
Yes!
http://forums.guru3d.com/showpost.php?p=2418671&postcount=22

Very interessting, so you can maybe choose soon between higher shaderpower or higher pixel/texture-power. :smile:

Posted by Rys on Wednesday, 12-Sep-07 14:21:13 UTC
The ratio being computed by RivaTuner is (pedantically I guess) wrong, but the end result is correct. It should be base/scheduler, not base/hot, but since the hot clock is always 2 x scheduler it works out OK. Good to see the ratio can be programmed at any rate, will help experimentation no end.


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