NVIDIA PerfHUD 6.0 released

Friday 18th July 2008, 02:17:00 AM, written by Rys

PerfHUD and PerfKit have been the pinnacle of real-time 3D graphics performance tuning on the PC for some time now.  PerfHUD 5.0, released in September 2007, brought support for Direct3D 10, x64 and Windows Vista, and the new 6.0 release builds on that foundation with some compelling new features.

When we reviewed PerfHUD 5.0 back in October last year, we had high praise for the core facets of the application, especially the Frame Debugger, and concluded that while we hadn't looked too closed at ATI's related tools, that PerfHUD was undoubtedly the state of the art.

5.1 and 5.2 have been released since, with AMD's tools largely static in the same time frame, so the 6.0 feature list can only further improve the reputation of the software.

Highlights include:

  • No instrumented driver support required on Vista
  • Profiling 32-bit apps on 64-bit Vista and XP
  • SLI support
  • Texture modification and visualisation, mid-frame
  • Access to the D3D call stack
  • Keyboard accelerators and better hotkey configuration
  • Custom layout load/store
  • Support for GeForce 8 and 9

Some of the criticism we had for PerfHUD 5.0 disappears now with 6.0, and they seem, without a close look, to be geared towards efficiency while using the tool as a debugger, and the SLI support will be a most welcome addition for many games developers.

Support for profiling Managed XNA apps makes it in there as well.  We'll take a closer look at the toolset in more detail as soon as we can, but until then you can download it from the NVIDIA developer website.

Discuss on the forums

Tagging

nvidia ± perfhud, 6.0, debugger, profiler, game, development


Latest Thread Comments (2 total)
Posted by Geo on Friday, 18-Jul-08 13:28:25 UTC
Surely "no instrumented drivers" has to be nearly worth tearing up over. . . .

Posted by Rys on Friday, 18-Jul-08 13:51:33 UTC
It's one of the biggest gripes I had, and one of the biggest things that's stopped me developing as much as I could have done. I've got no excuses now!It's a big deal for sure, I'm just slightly concerned that while instrumentation is rolled in to all new Vista drivers, that's maybe not the case for all chips.


Add your comment in the forums

Related nvidia News

NVIDIA's Parallel Nsight finally released
NVIDIA GeForce GTX 460 - GF104 breaks cover
PhysX87, ancient tragedy in 5 acts by RWT
So long, Chris, and thanks for all the fish
NVIDIA GF100 graphics architecture details
NVIDIA Fermi: new GPU architecture, starting with GF100
NVIDIA release OpenCL GPU drivers for Linux and Windows
NVIDIA GeForce GTX 275 at $250 to fight HD 4890
A look at NVIDIA's SLI Multi-OS and new Quadros
Ahead Nero gets CUDA support for video encoding