Lucid Hydra 100 multi-GPU scaling demonstrated at IDF

Sunday 24th August 2008, 01:01:00 PM, written by Rys

Lucid have demonstrated working first silicon at IDF this year.  For those unfamiliar with their technology, it's a combination of hardware and software that intercepts graphics calls to the API runtime, before performance workload division to affect performance scaling.

It's that intercept and workload division that sets the multi-GPU scheme apart from what you get already with Crossfire and SLI.  In those existing schemes, the driver is entirely responsible for dividing up the work to be done.  Lucid's approach gets some custom Tensilica-based hardware involved, to help accelerate things and more efficiently drive the GPUs underneath.

Efficiency scaling is achieved at the cost of latency, since there's yet another layer of hardware and software in the way before anything gets drawn on your screen.

The Tech Report have a nice writeup of the demo and some of the technical details, as they attend IDF this year, so if you're curious about how it works it's recommended reading.

TR mention that Lucid are aggressively patenting the key technologys, so some of the finer details are likely to be found in their patent filings.

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Tagging

b3d ± tech, report, lucid, latency, graphics, scaling, efficiency, sli, crossfire


Latest Thread Comments (4 total)
Posted by BrynS on Sunday, 24-Aug-08 18:39:05 UTC
Has there been any response or comment from either AMD or NVIDIA on Lucid's technology yet? Even without Intel's looming involvement with the firm, I'm sure both IHVs must be interested in this potentially disruptive technology as something to be thwarted or embraced in their products.With NV PR back to their usual gabbiness (http://www.pcpro.co.uk/news/220947/nvision-larrabee-like-a-gpu-from-2006.html) on Intel's (and AMD's) technical cahunas at NVISION, I'm wondering whether they'll find the time to fit it in some choice words for Lucid. Perhaps both are still "assessing the threat" as it were. :razz:

Posted by BRiT on Sunday, 24-Aug-08 21:13:38 UTC
Has there been any reports on the sort of latency or frame distribution, ala micro-stuttering ?

Posted by Kaldskryke on Monday, 25-Aug-08 20:01:51 UTC
Quoting BRiT
Has there been any reports on the sort of latency or frame distribution, ala micro-stuttering ?
I thought micro-stuttering was specific to AFR. If Hydra is splitting up a single frame, how could microstutter occur unless the load-balancing changes dramatically from frame to frame (which I doubt) ?

Posted by bowman on Monday, 25-Aug-08 22:03:21 UTC
It doesn't distribute frames at all, it distributes elements in a frame so 'microstuttering' shouldn't exist. The potential problems are latency introduced by another link in the signal chain, and driver issues given that one has to depend on both ATI/NVIDIA and Lucid on the software side.


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