Beyond Programmable Shading CS448s first slides available

Friday 02nd April 2010, 11:09:00 AM, written by Rys

Beyond Programmable Shading -- the full-day graphics course taught at SIGGRAPH for the last couple of years -- has been fleshed out and is being run as a full class this year at Stanford, by AMD's Mike Houston and Intel's Aaron Lefohn

CS448s's slides will be available on the course website for people to follow, and if we're lucky Aaron and Mike might make the term project details available for small teams of hackers here at Beyond3D to try.

The course is designed to have you think outside the box when it comes to what's possible on a modern graphics processor, while still putting those efforts back into making great looking pixels.  One eye is kept on the programmable graphics pipeline at all times, so it's a course suitable for a fairly wide range of people with varying levels of interest in using the GPU for computation.

Lastly, as mentioned in the news title, the first slides are up.
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Tagging

graphics ± beyond, programmable, shading, cs448s, slides


Latest Thread Comments (13 total)
Posted by mhouston on Friday, 02-Apr-10 20:45:59 UTC
What picture? :twisted:When people physically come to class, they are likely to see things I/we can't post.

Posted by repi on Friday, 02-Apr-10 23:59:32 UTC
Should be an awesome university course! If I lived closer it would have been fun to help out with it (not that Mike or Aaron need any help!).

But I'll be in the course at Siggraph again this summer at least.

Posted by MrGaribaldi on Saturday, 03-Apr-10 00:02:13 UTC
Sounds really interesting, thanks for sharing the info!
Rys, any chance of freeloading on that team? I'd love to participate, but not sure if I have time (nor competance compared to the rest of you)..
Would be fun to get a head start on the course at Siggraph!

Posted by Rys on Saturday, 03-Apr-10 01:22:12 UTC
The more the merrier for the project stuff really :smile: Hopefully there's some measurable metric we can have some light-hearted competition with, and we get a few teams having a go at it here, and I'll cheerfully head one up.

Posted by Ethatron on Saturday, 03-Apr-10 05:26:58 UTC
I'd love to participate, got no experience on the exact topic itself but around (non-gpu raytracing, lod geometry, opengl, point-cloud systems, ... etc.). I'm a lurker on Ompf, so I should be able to catch up with the concepts. :^)

Posted by Ethatron on Saturday, 03-Apr-10 05:32:36 UTC
Ah, BTW if we are not enough to make Scotts vs. Celts, maybe we could make a real serious DX11/OGL4 benchmark, not those stone-throwers we got till now.I also may provide SVN-server(s) for the "teams" in case it's preferred.

Posted by Andrew Lauritzen on Saturday, 03-Apr-10 06:58:05 UTC
Time permitting, I'm in :)

Posted by mhouston on Wednesday, 26-May-10 18:33:02 UTC
And Natalya Tatarchuk's talk about game engines and their lighting tool is up. Most of the decks are now up. Links to the student projects will go up after finals are through.I should also note that it's interesting to see the similarities between what Natalya talked about and what DICE is talking about in terms of handling parallelism and tasks/jobs.

Posted by AlexV on Wednesday, 26-May-10 21:43:50 UTC
Quoting mhouston
And Natalya Tatarchuk's
Whoa, she's with Bungie now?:shock:

Posted by mhouston on Wednesday, 26-May-10 21:51:32 UTC
Yep. Working on advanced game engine stuff and tools to improve asset pipelines. For those going to SIGGRAPH, she is teaching her excellent advanced render class. And of course Aaron Lefohn and I will be doing Beyond Programmable Shading again this year.


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