NVIDIA GeForce GTX 460 - GF104 breaks cover

Monday 12th July 2010, 10:23:00 PM, written by Rys

NVIDIA's latest DX11 hardware hasn't had an easy life since it was born back in March.  Roundly criticised for being late, hot, hard to find, power hungry and expensive, GF100-powered GeForces continue to struggle to overcome those downsides with their obvious performance.  Those enthusiasts and fans won over by the potential framerates and pixel quality available on a modern high-end GeForce will have enjoyed those facets of their purchase, but it seems the rest of the world has yet to be won over.

The Californian graphics behemoth have finally done something about it, and it appears they've done it in style.  It doesn't hit the heady heights of performance available in the highest end GeForce SKUs, but it gets close, and does so without getting too hot, noisy or hard on your electricity bill or your balance sheet.  For $199 or $229 depending on the variant you choose, NVIDIA have placed their new GeForce GTX 460s right where ATI probably didn't want them, sniffing around Radeon 5830 and 5850 and spoiling for a fight.  Their own GTX 465 and GTX 470 products should be looking over their shoulders too.

GF104 powers the new hardware and brings to the table a refreshed shader multiprocessor architecture and scheduler, marrying a minor abundance of those with cut-down amounts of the supporting logic you'll find in a GF100, to create a scaled piece of silicon that seems to hit the spot.  It's not that small -- 1.95B transistors will see to that, even fabbed at 40nm -- but it packs a punch.

Headline figures of 384 ALUs, 8 quad ROPs, 64 filtered texture samples per clock, a peak triangle rate of 2 per clock and 256-bit memory interface are all part of the GF104 experience, putting it within striking distance of cut down GF100 products.

The Tech Report have a full, flowing analysis, and Scott picks out the highlights of the architecture, marrying those details with his take on how it affects performance in the real-world.

The executive summary is a pair of new, attractive GeForce DX11 products that warrant a much bigger chance at your hard-earned than GeForces 465, 470 and 480 ever have done.
Discuss on the forums

Tagging

nvidia ± tech, report, gf104, geforce, 460, fermi, 199


Latest Thread Comments (244 total)
Posted by trinibwoy on Wednesday, 01-Sep-10 12:22:58 UTC
Quoting Silent_Buddha
I think Dave is implying and others are chiming in with, is that disabling units in 5850 has less to do with yields and more to do with product differentiation.
Sure, if you subscribe to the general notion that Cypress yields are awesome :) I only know what I see, and what I see are parts that are more cut down than they were last generation. The 5830 really throws a wrench into any theories of yield nirvana. For the 5850 I could see them cutting back on units if downclocking would be too easy for end users to circumvent (by overclocking).

Posted by Kaotik on Wednesday, 01-Sep-10 12:52:22 UTC
Quoting Man from Atlantis
NVIDIA graphics core in recent years, the evolution diagram
http://news.mydrivers.com/Img/20100730/02521912.jpg
This is wrong, says 128bit for GF106, while the PCB has spots for 6 memory chips, aka 192bit

Posted by Dave Baumann on Wednesday, 01-Sep-10 16:15:14 UTC
http://forum.beyond3d.com/showthread.php?p=1450418#post1450418

Posted by Babel-17 on Wednesday, 01-Sep-10 23:41:57 UTC
Quoting Erinyes
Thats exactly what i said in the last page :grin:Well DP performance of GF104 is already much lower to begin with, so i dunno if they will cripple it in consumer cards. Where did u read about these cracked drivers? Soft modding consumer cards to Quadro's hasnt been done since the Geforce 6800 days*Using mini HDMI they can fit dual DVI + HDMI in the lower slot leaving the entire upper slot for venting out hot air. ATI's cards have only half the top slot for venting hot air thanks to the dual DVI+DP+HDMI ports on their cards.* Nvidia dont bundle mini HDMI to HDMI adapters tho which is very annoying
Excellent explanation, thank you! I'm surprised I hadn't stumbled on this in a review. Is it so obvious?

Posted by onethreehill on Thursday, 02-Sep-10 04:17:07 UTC
MSI GTX 460 HAWK 1 GB Reviewshttp://www.techpowerup.com/reviews/MSI/GTX_460_HAWK/http://www.tweaktown.com/reviews/3495/msi_geforce_gtx_460_hawk_1gb_video_card/index.htmlhttp://www.guru3d.com/article/msi-geforce-gtx-460-hawk-review/http://ht4u.net/reviews/2010/msi_n460_gtx_hawk/

Posted by Alexko on Friday, 03-Sep-10 14:53:30 UTC
Hey, I just noticed this (http://www.nvidia.com/object/product-geforce-gtx-460-oem-us.html). Is it new, or was I just not paying attention?

Apparently there's an OEM-only version of the GTX 460 with the same name, but slightly lower clocks. Here's the regular GTX 460 for comparison: http://www.nvidia.com/object/product-geforce-gtx-460-us.html

Posted by Erinyes on Friday, 03-Sep-10 18:15:05 UTC
Quoting Babel-17
Excellent explanation, thank you! I'm surprised I hadn't stumbled on this in a review. Is it so obvious?
Well if you've seen any pics of the cards it is :smile:Nvidia cards have only two outputs in the first place so it dosent make sense to have more ports. Plus Fermi cards probably needed the extra venting
Quoting Alexko
Hey, I just noticed this (http://www.nvidia.com/object/product-geforce-gtx-460-oem-us.html). Is it new, or was I just not paying attention?Apparently there's an OEM-only version of the GTX 460 with the same name, but slightly lower clocks. Here's the regular GTX 460 for comparison: http://www.nvidia.com/object/product-geforce-gtx-460-us.html
I dont think ive seen it mentioned before on B3D at least. Clocks are slightly lower, probably 5% lower performance overall. So now we have three versions of GTX 460. Gotta love Nvidia's naming system :razz:

Posted by swaaye on Friday, 03-Sep-10 20:34:07 UTC
Quoting no-X
ATi wants to prevent users from buing a cheaper card and overclocking it to the level of more expensive part. HD3800 series was scaled by different memory modules, HD4800 series was scaled by different memory modules, but the entire HD5800 series is based on GDDR5…
3850 was supposed to be a 668 MHz RV670 while 3870 became a 825MHz RV670. The early 3870s were 777 MHz however. But my point is that there was a wide GPU clock difference there too.Of course, that doesn't mean that GDDR4 wasn't used to attract people.Memory bandwidth wasn't a big deal with RV670 though. I've read that some people found that the GDDR3 boards could match the GDDR4 cards if the GDDR3 could do around 1000 MHz and the GPU was not far off of a 3870. GDDR4 has higher latency. And if you look at 4670 (RV730) you can see that it can match a 3870 occasionally even with under half the memory bandwidth and half the ROPs. RV670 was still a bit of that R600 mess that needed to be tweaked across the board.The new 5550 cards that have GDDR5 are interesting because they have 320 shaders again, like those oldies, and have similar bandwidth to a 38x0.

Posted by Babel-17 on Friday, 03-Sep-10 22:07:19 UTC
Quoting Alexko
Hey, I just noticed this (http://www.nvidia.com/object/product-geforce-gtx-460-oem-us.html). Is it new, or was I just not paying attention?Apparently there's an OEM-only version of the GTX 460 with the same name, but slightly lower clocks. Here's the regular GTX 460 for comparison: http://www.nvidia.com/object/product-geforce-gtx-460-us.html
Quote
Supplementary Power Connectors 1x 6-pin
:eek:

Posted by onethreehill on Saturday, 04-Sep-10 00:32:18 UTC
Point of View GTX 460 1GB Beast Reviewhttp://www.hardwareheaven.com/reviews/1028/pg1/point-of-view-geforce-gtx-460-beast-review-introduction.html


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