The Technology of a 3D Engine - Part Two
In this part of the article series, Roderic talks about scene management and its specific implementation in his engine technology. What he describes is an elegant optimised implementation of understood techniques, pulling together ideas and their application using accessible design patterns, to make them easy to consume in code.
NVIDIA has just released the (non-G80) 97.46 driver set, for both Vista x86 and x64
(RTM/Build 6000 and above only). It's not exactly a fascinating
release, but it's WHQL and does bring a couple of nice fixes related to
video processing, (dual-)monitor configuration and the control…
For the chicken-entrail stirring graphics geek, a new update of the PCI
Express Integrators List is always appreciated. It's often the case
that unannounced products get unmasked here as imminent before other
places. We've noticed that the November 30th update is out, and as is often the case,…
AMD had its analyst day just a few hours ago, with replay webcasts now available on their website. It's also full of rather shocking strategic details, and bullish in terms of financial data.…
After a raft of similar stories this past August, Intel's shadowy Larrabee Development Group (LDG)

