Beyond3D Featured Content
Love them or hate them, standardised IHV agnostic(-ish) graphics APIs have changed the landscape in a mostly positive way. Yet some bear them ill will. We set out for the truth about their future fate, hoping that we can handle it.
Executive Producer Nathan Camarillo has issued a challenge that few console forums warriors will resist!
Worried that Moore's Law will end at 22nm? Don't worry David Kanter has got you covered...
NVIDIA has announced today their latest release of CUDA. We examine the upcoming features and how it might pertain to you. Can we expect a CUDA revolution with this release? Read on to find out.
Have you fallen behind on the latest semiconductor technology? Fret not, our good friend David Kanter has analyzed the recent process technology advancements in his latest article. This is your chance to finally understand the technologies being used to manufacture your next potential GPU.
For all those who wanted to stick a crocodile within a computer case, we have great news, ATI has you covered! Well OK, it's just a codename, but still, with a wee bit of imagination...
One year has passed since ATI launched its Evergreen lineup. In the meantime, the ATI brand got killed by a beautiful AMD VP of Marketing, great sales were achieved, and the beavers toiled away at tweaking the product mix. The result? Northern Islands says hi!
Parallelism is one of the more trendy topics these days. Our friends at RealWorldTech cover Hot Par 2010, one of the conferences aimed at software developers looking to get a bit more from all of the new, swanky, multi and many core beasts.
NVIDIA's latest DX11 hardware hasn't had an easy life since it was born back in March. Roundly criticised for being late, hot, hard to find, power hungry and expensive, GF100-powered GeForces continue to struggle to overcome those downsides with their obvious performance.
Rage on consoles, which hardware is the favourite? John Carmack answers in his own style but yes, either one appears to be fine and run at 60fps.
Bringing DirectX11 features to those that want them without wanting DirectX.
Alex -more know under his AlStrong alias on the forums- decided that it was time to kick start back into motion an old Beyond3D tradition, developer interviews. The first entry in that series renaissance is long talk with Doug Brooks, Visceral Games Technical Art Director, on the Dead Space engine.
Move over Metro 2033, 3ds Max 2012 and Maya 2012 are stealing your PhysX moment...
What better time than right after Mobile World Congress 2011 to look at the state of the Application Processors market? We also examine NVIDIA's time-to-market claims for Kal-El and some of the innovations in ST-Ericsson's A9600 - before finally predicting the fate of the smartphone market.
Processor architectures for handheld devices get surprisingly little attention despite their rich history and importance. So this in-depth article is long overdue, and might even pave the way for the analysis of handheld 3D GPUs and other subjects in the months to come.
Being as timely as ever, we take NVIDIA's Fermi apart just as it's about to be refreshed.
The x86 microprocessor world is on the verge of hotting up again, as both big vendors gear up to launch new products. With AMD's approach to x86 evolution being infinitely more interesting than Intel's, we're glad of any deep analysis into the inner workings of Bulldozer, their next-gen µarch.
Consequences will never be the same. Really!
This is what happens when you combine a determined author, profiling tools and a controversial topic.
Beyond Programmable Shading -- the full-day graphics course taught at SIGGRAPH for the last couple of years -- has been fleshed out and is being run as a full class this year at Stanford, by AMD's Mike Houston and Intel's Aaron Lefohn.
Westmere comes, RealWorldTech covers.