NVIDIA GeForce4 Ti4600 128MiB Details
| Main Board Details | |
|---|---|
| Board Name | GeForce4 Ti4600 |
| Memory Quantity | 128MiB |
| Chip | NVIDIA NV25 |
| Core Frequency | 300MHz |
| Memory Frequency | 325MHz |
| Slots Required | |
| Initial Release Price | $399 |
| Initial Release Date | 4th Feb 2002 |
| Theoretical Performance @ 300/325 | |
|---|---|
| Pixel Fillrate | 1200 Mpixels/sec |
| Texture Fillrate | 2400 Mtexels/sec |
| Z sample rate | 1200 Msamples/sec |
| AA sample rate | 4800 Msamples/sec |
| Geometry rate | 150 MVertices/sec |
| Memory Bus | |
|---|---|
| External Bus Width | 128-bit |
| Memory Channels | 4 x 32-bit |
| Memory Bandwidth | 10.4 GB/sec |
| Memory Support | DDR |
| Rasteriser | |
|---|---|
| Basic Pipeline Config |
8 / 4 / 4 Textures / Pixels / Z |
| Textures Per Pass | 4 |
| Basis Filtering | Bilinear |
| Texture Filtering Methods | Bilinear, Trilinear, 8:1 Bi/Trilinear Anisotropic |
| Texture Compression | DXTC (1-5), S3TC |
| Fragment Processing | PS1.3 |
| Fragment Processing Precision | FX9 |
| Fragment Processors | |
| FSAA | |
|---|---|
| FSAA Support | Multi-Sampling, Super-Sam |
| ROP Subsamples | 4 |
| Subsampling Method | 2X Sparse Grid, 4X Ordered Grid, Mixed Super/Multi-Sampling |
| Further Details | |
|---|---|
| API Compliance | DX8.1 |
| System Interconnect | AGP2X/4X |
| Display Pipeline | |
| Multi GPU Support | |

