NVIDIA GT200 Chip Details
| Main Chip Details |
| Manufacturer |
NVIDIA |
| Process |
65nm |
| Foundry |
TSMC |
| Transistor Count |
1400M |
| Die Size |
600mm² 24.5mm x 24.5mm |
| Chip Package |
Flipchip |
| Memory Bus |
| Bus Width |
512-bit |
| Memory Channels |
8 x 64-bit |
| Memory Type Support |
GDDR1 to GDDR3 |
| Geometry Pipeline |
| Geometry Processing |
VS4.0 + GS4.0 |
| Processor Configuration |
240VS |
| Rasteriser |
| Basic Pipeline Config |
32 / 32 / 256
Textures / Pixels / Z
|
| Textures Per Pass |
128 |
| Basis Filtering |
Bilinear |
| Texture Filtering Methods |
Bilinear, Trilinear, 2-16x Anisotropic |
| Texture Compression |
DXTC 1-5, 3Dc+ |
| Fragment Processing |
PS4.0 |
| Fragment Processing Precision |
FP32 |
| Fragment Processors |
240x scalar MADD+MUL |
| FSAA |
| FSAA Support |
Multisampling, Supersampling, Coverage sampling, Transparency |
| ROP Subsamples |
4 |
| Subsampling Method |
2x/4x/8x RGMS |
| Further Details |
| API Compliance |
DX10.0 |
| System Interconnect |
PCI Express x16 |
| Display Pipeline |
None (NVIO) |
| Multi GPU Support |
Multi cascade |
Notes
Shader Model 4.0 GPU, fully scalar, unified, hardware load balanced, biggest GPU in history to date
NVIDIA GT200-based Boards