NVIDIA/ST NV1 Chip Details
| Main Chip Details |
| Manufacturer |
NVIDIA/ST |
| Process |
nm |
| Foundry |
ST |
| Transistor Count |
M |
| Die Size |
0mm² mm x mm |
| Chip Package |
|
| Memory Bus |
| Bus Width |
0-bit |
| Memory Channels |
1 x -bit |
| Memory Type Support |
VRAM |
| Geometry Pipeline |
| Geometry Processing |
|
| Processor Configuration |
|
| Rasteriser |
| Basic Pipeline Config |
/ / 0
Textures / Pixels / Z
|
| Textures Per Pass |
|
| Basis Filtering |
|
| Texture Filtering Methods |
|
| Texture Compression |
|
| Fragment Processing |
|
| Fragment Processing Precision |
|
| Fragment Processors |
|
| FSAA |
| FSAA Support |
|
| ROP Subsamples |
|
| Subsampling Method |
|
| Further Details |
| API Compliance |
|
| System Interconnect |
VL/PCI |
| Display Pipeline |
|
| Multi GPU Support |
|
Notes
Utilises Quadratic Textures as the primitive. Also integrates sound capabilities.
NVIDIA/ST NV1-based Boards