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Chip Tables | Board Tables
Chip IHV Process Logic Fillrate
per clock
Memory Bus
(bits)
Pixel Geometry Released
STG2000 NVIDIA/ST - - -/- - - - Q2 1995
NV1 NVIDIA/ST - - -/- - - - Q2 1995
V1000 Rendition - - 1/1 - - - Q3 1996
PCX1 PowerVR 500nm - 1/1 64 - - Q4 1996
MGA Matrox - - -/- 64 - - Q3 1997
V2100 Rendition 350nm - 1/1 64 - - Q4 1997
V2200 Rendition 350nm - 1/1 64 - Setup Q4 1997
Banshee 3dfx 350nm - 2/1 128 - Setup Q2 1998
Rage 128 ATI 250nm - 2/2 128 - - Q3 1998
Avenger 3dfx 250nm - 2/1 128 - Setup Q2 1999
Toucan Matrox 250nm - 2/2 128 EMBM - Q3 1999
Savage 2000 S3 180nm - 4/2 128 Dot3 T&L Q4 1999
Xabre400 SiS 150nm - 8/4 128 PS1.3 T&L Q2 2002
Xabre600 SiS 130nm - 8/4 128 PS1.3 T&L Q4 2002
XG41 XGI 130nm - 8/4 128 PS2.0 VS2.0 Q4 2003
XP5 XGI 130nm - 4/2 - - - Q4 2003
RS300 ATI 150nm - 2/2 128 PS1.4 - Q4 2003
S8 S3 130nm - 8/8 128 PS2.0 VS2.0 Q4 2003
RS350 ATI 150nm - 2/2 128 PS1.4 - Q2 2004
915G Intel - - 4/4 128 PS2.0 VS2.0 Q3 2004
RS480 ATI 130nm - 2/2 64 PS2.0 VS2.0 Q4 2004
P650 Matrox - - 8/2 128 PS1.3 VS2.0 Q1 2005
S18 S3 130nm - 4/4 128 PS2.0 VS2.0 Q1 2005
S20 S3 90nm - 4/8 128 PS2.0 VS2.0 Q4 2005
XG47 XGI 130nm - 4/2 64 PS2.0 VS2.0 Q4 2005
G72 NVIDIA 90nm - 4/2 64 PS3.0 VS3.0 Q1 2006
Chrome S20 S3 90nm 0M 4/4 128 PS2.0 VS2.0 Q4 2005
Chrome 400 S3 65nm 0M 4/4 64 PS4.1 VS4.1 + GS4.1 Q1 2008
Chrome 500 S3 65nm 0M 4/4 32 PS4.1 VS4.1 + GS4.1 Q1 2009
SST1 3dfx 500nm 1M 1/1 64 - - Q4 1996
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