go thinner go wider
Featured Content Beyond3D Featured Content

The Technology of a 3D Engine - Part Two

In this part of the article series, Roderic talks about scene management and its specific implementation in his engine technology. What he describes is an elegant optimised implementation of understood techniques, pulling together ideas and their application using accessible design patterns, to make them easy to consume in code.


Older Beyond3D News

Click here for Beyond3D news older than 1st Jan 1970