Alex Voicu - Editor in Chief
[Architecture Analyst] [email: alex @ beyond3d . com | forums: AlexV]
Being Beyond3D's editor in chief is a bit like being Spiderman: with great power comes great responsibility! But then you figure out that the position itself doesn't endow one with superpowers, and that radioactive spiders have long gone out of fashion. Given that some cruel god somewhere thought it amusing to weave an intricate pattern that culminated with me ending up in this much coveted position, it falls unto me to ensure that the glorious legacy that has built-up throughout the years doesn't wax and wane, whilst at the same time carefully taking Beyond3D into the future.
Since there are moments when torturing GPUs with evil code written in great anger is simply not possible, you may find me over at the bowling alley, experiencing yet another catastrophic defeat, trekking somewhere on a mountain, driving around with one of my friends or, as someone quite dear to me likes to say, playing with matrices.
William Stumpf - Graphics Analyst
[email: william @ beyond3d . com | forums: willardjuice]
Ah yes, I can still remember the days of playing Team Fortress Classic on my parents computer. It's funny how the simplest things can alter one's life so much. Playing Team Fortress made me want a computer in my own room (who wants to use their parents' computer?). Since I did not have much money at the time (damn child labor laws!), I had to acquire a computer for cheap. I quickly found out, through the internet of course, that building your own computer was the cheapest route. This required much research though! I spent countless hours on hardware websites and forums (including Beyond3D). This research led to me getting interested in computer science and programming. Computer science got me involved in developing software on cutting edge hardware. And now here I am, researching how to solve various problems utilizing CUDA (sorry OpenCL fans!). In an effort to give back to the community that has given me so much, I will be sharing my thoughts, experiences, and troubles during my journey through the "compute" side of GPUs (note, this does not include PhysX).
By the way, I still have Team Fortress Classic installed on Steam...
Alex Goh - Graphics Analyst
[email: alexg @ beyond3d . com | forums: AlStrong]
I can't quite recall how I found B3D. I do remember a very different colour scheme...
I've been interested in reading/learning about game tech since the start, what things developers have done on limited hardware or just what they achieve in the end. It's been fun catching up on the latest publications from GDC/Gamefest/ShaderX/GPU Pro/other research etc. (even if I can't be arsed to code worth a dime). Keep it up guys!
Hopefully we can get in touch with devs with techie questions the community here brings up on the forums. That's something I've been pretty keen on. (I just hope they don't know about the pixel counting that AlStrong guy does *ahem*).
Arun Demeure - Industry Analyst
[email: arun @ beyond3d . com | forums: Arun Demeure]
One of the wonders of text-based internet communication is that everyone can try guessing your age based on vastly insufficient information. But it gets scary when every year, it looks like people think you're growing younger, not older. One theory is that I'm getting cooler all the time. Another is that I'm just getting dumber. Either way, I think I'd rather not know the answer to this question.
When I'm not busy worrying about such matters or further degrading my eye vision by various means, it could be argued that I waste way too much time thinking and learning about the different aspects of 3D graphics, including engine programming, software and hardware implementations, and of course industry dynamics/economics. I like thinking about the big picture too, even though my digital camera probably doesn't meet the Nyquist criterion.
Farid Bouzid - Gaming Editor
[email: vysez @ beyond3d . com | forums: Farid]
I am Beyond3D's gaming editor, working to expand our gaming-related coverage whether it's on the PC or a console. A big part of the increasing focus Beyond3D has is gaming, and B3D gaming includes game software related topics on any platforms, computers and embedded devices alike. As the Gaming Editor, I am in charge of that part of B3D; thus it goes without saying that I am the person to contact if you would want Beyond3D to take a look into any video gaming industry related item.
As far as I remember, I have always been versed into technology and video gaming matters. I am still as interested in modern rendering techniques as I was in Amiga's blitter tricks of yore, just as I keep, now like then, stock piling a backlog of the too many games I bought and yet have not the time to complete.
Rys Sommefeldt - Deputy Editor
[email: rys @ beyond3d . com | forums: Rys]
As Beyond3D's deputy editor, I'm basically here to advise Alex and help him steer the ship based on the experience I had filling his new shoes for half a decade. I combine significant experience in technical writing with a great passion for pixels and everything that surrounds it, be it hardware analysis, graphics programming, industry movements and the greater community, and more.
When I'm not abusing hardware for a living, I love spending time with my significantly better half, Christine. When she's sick of the sight of me I'm usually hacking around with Lisp in the misguided belief it'll somehow make me a better programmer, watching movies or cooking.