Beyond3D Featured Content
Love them or hate them, standardised IHV agnostic(-ish) graphics APIs have changed the landscape in a mostly positive way. Yet some bear them ill will. We set out for the truth about their future fate, hoping that we can handle it.
7th Dec 2011 @ 21:24:00 - written by Alex Voicu
Will our old friend the graphics API die? Will it morph into something more tightly fitting around the metal hidden under the respectable coolers of modern GPUs? We sail forth seeking to find out!
21st Jul 2010 @ 20:20:00 - written by Alex Voicu
Consequences will never be the same. Really!
2nd Apr 2010 @ 11:09:00 - written by Rys
Beyond Programmable Shading -- the full-day graphics course taught at SIGGRAPH for the last couple of years -- has been fleshed out and is being run as a full class this year at Stanford, by AMD's Mike Houston and Intel's Aaron Lefohn.
4th Apr 2008 @ 00:00:00 - written by Arun
TransGaming has just released SwiftShader 2.0, an highly optimized software rasterizer that supports DX9 and Shader Model 2.0 and scales with multi-core processors. It can run (albeit slowly) many modern games and it makes a dual-core Penryn perform similarly to the GeForce FX5600/5700 in 3DMark05.
25th Jan 2008 @ 15:03:00 - written by Carl Bender
Microsoft released second quarter earnings yesterday, beating analyst
expectations to come in at earnings of $0.50 per share on record revenues of $16.37
billion. Operating profits, also at a record for the quarter, came in
at $6.48 billion.
21st Dec 2007 @ 10:10:00 - written by Geo
Beyond3D is very proud to present the first part of an on-going series featuring one man's thoughts and experience on modern engine development.
30th Nov 2007 @ 08:08:00 - written by Geo
Intrigued by recent goings on in the ATI Radeon world regarding Linux and Open Source, we asked AMD for a pow-wow on the subject. John Bridgman from the Software Development Engineering Group stepped up to the plate to answer our questions.
24th Aug 2007 @ 00:12:00 - written by Rys
AMD recently released new versions of GPU Shader Analyser and The Compressonator, adding DirectX 10 support to both, and more.
14th Aug 2007 @ 13:01:00 - written by Rys
Microsoft has announced XNA Game Studio 2.0, designed to let developers easily create games for the PC and Xbox 360, and due for release later this year.
23rd Jul 2007 @ 21:09:00 - written by Tim
NVIDIA has just released the first public beta of PerfHUD 5, its performance profiling tool for Windows.
4th Aug 2010 @ 21:35:00 - written by Alex Voicu
Parallelism is one of the more trendy topics these days. Our friends at RealWorldTech cover Hot Par 2010, one of the conferences aimed at software developers looking to get a bit more from all of the new, swanky, multi and many core beasts.
7th Jul 2010 @ 11:34:00 - written by Alex Voicu
This is what happens when you combine a determined author, profiling tools and a controversial topic.
6th Mar 2009 @ 10:29:00 - written by Rys
Mazatech have released the next major build of their OpenVG libraries, adding support for OpenVG 1.1 in the process as they consolidate the codebase. Software and OpenGL-based versions are available for a wide range of regular and embedded platforms, making it highly portable.
6th Feb 2008 @ 17:05:00 - written by Carl Bender
Terra Soft has finalized version 6.0 of its Yellow Dog Linux
distribution for Power platforms (Apple G4/G5; PS3), built upon the Red
Hat Enterprise-derived CentOS.
8th Jan 2008 @ 09:09:00 - written by Geo
Hopeless graphics geeks that we are, it's always a red-letter day around the office when an upgraded version of a graphics diagnostic tool hits the street.
13th Dec 2007 @ 13:01:00 - written by Rys
Beyond3D forum user Ike Turner has spotted that NVIDIA has acquired mental images, creators of mental ray. Whoa.
1st Oct 2007 @ 11:11:00 - written by Rys
RivaTuner has made it to v2.05, supporting independent adjustment of the major clock domains in NVIDIA G8-series graphics processors.
19th Aug 2007 @ 20:08:00 - written by Rys
The good folks over at gpgpu.org have made available the supplementary course material presented during SIGGRAPH this year.
10th Aug 2007 @ 16:04:00 - written by Rys
Hardware.fr have published an analysis of NVIDIA CUDA, looking at the architecture of the first hardware, the software side, performance versus x86 processors running the same application on GPU and CPU, the role AMD plays in the GPU computing space and more.
23rd Jul 2007 @ 17:05:00 - written by Farid
In an interview with the magazine Develop, Joshua Williams, lead developer at Carbonated Games, says that his company and the XNA team are currently developing a toolset for XNA. This toolset main goal is simply the creation of games targeted to the Xbox Live Arcade platform.
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