ATI RV740 GPU and Architecture Analysis
After too long a hiatus, we're back with a new GPU and architecture analysis! ATI's 40nm marvel, RV740, is under Alex's microscope in Radeon HD 4770 form. Bringing almost everything that made RV770 (and now RV870) great to the lower end of the market, does RV740 ultimately impress?
Mazatech have released the next major build of their OpenVG libraries, adding support for OpenVG 1.1 in the process as they consolidate the codebase. Software and OpenGL-based versions are available for a wide range of regular and embedded platforms, making it highly portable.
Terra Soft has finalized version 6.0 of its Yellow Dog Linux
distribution for Power platforms (Apple G4/G5; PS3), built upon the Red
Hat Enterprise-derived CentOS.
Hopeless graphics geeks that we are, it's always a red-letter day around the office when an upgraded version of a graphics diagnostic tool hits the street.
Beyond3D forum user Ike Turner has spotted that NVIDIA has acquired mental images, creators of mental ray. Whoa.
RivaTuner has made it to v2.05, supporting independent adjustment of the major clock domains in NVIDIA G8-series graphics processors.
The good folks over at gpgpu.org have made available the supplementary course material presented during SIGGRAPH this year.
Hardware.fr have published an analysis of NVIDIA CUDA, looking at the architecture of the first hardware, the software side, performance versus x86 processors running the same application on GPU and CPU, the role AMD plays in the GPU computing space and more.
In an interview with the magazine Develop, Joshua Williams, lead
developer at Carbonated Games, says that his company and the XNA team
are currently developing a toolset for XNA. This toolset main goal is
simply the creation of games targeted to the Xbox Live Arcade platform.
Microsoft yesterday released fourth-quarter and year-end numbers for the fiscal year ended June 30th, 2007, reporting just over $3 billion in earnings for the quarter on the back of $13.37 billion in revenues. For the year, total revenues were up 15% to $51.12 billion, with net income up roughly $1.47…
We're a bit slow to let folks know about this, but the June 2007 revision of the DirectX SDK and related bits and pieces has been released by the good folks at Microsoft.
TransGaming has just released SwiftShader 2.0, an highly optimized software rasterizer that supports DX9 and Shader Model 2.0 and scales with multi-core processors. It can run (albeit slowly) many modern games and it makes a dual-core Penryn perform similarly to the GeForce FX5600/5700 in 3DMark05.
Microsoft released second quarter earnings yesterday, beating analyst
expectations to come in at earnings of $0.50 per share on record revenues of $16.37
billion. Operating profits, also at a record for the quarter, came in
at $6.48 billion.
Beyond3D is very proud to present the first part of an on-going series featuring one man's thoughts and experience on modern engine development.
Intrigued by recent goings on in the ATI Radeon world regarding Linux and Open Source, we asked AMD for a pow-wow on the subject. John Bridgman from the Software Development Engineering Group stepped up to the plate to answer our questions. …
AMD recently released new versions of GPU Shader Analyser and The Compressonator, adding DirectX 10 support to both, and more.
Microsoft has announced XNA Game Studio 2.0, designed to let developers easily create games for the PC and Xbox 360, and due for release later this year.
NVIDIA has just released the first public beta of PerfHUD 5, its performance profiling tool for Windows.
NVIDIA has released FX Composer 2 RC1, which includes various bug fixes and minor improvements over the previous beta.
Electronic Arts, leader in video games publishing, announced yesterday its decision to categorise its main business into four different and independent labels, all based on the model created by the Sims’ team
Microsoft has reported record profits for the financial quarter ended March 31st, with net income rising 63% relative to the year-ago period to $4.9 billion today. Revenues were up sharply as well, reaching $14.4 billion compared to $10.9 billion in Q3 of '06. Both results were driven primarily by the…

