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ATI RV740 GPU and Architecture Analysis

After too long a hiatus, we're back with a new GPU and architecture analysis! ATI's 40nm marvel, RV740, is under Alex's microscope in Radeon HD 4770 form.  Bringing almost everything that made RV770 (and now RV870) great to the lower end of the market, does RV740 ultimately impress?

Mazatech release AmanithVG 4.0, supporting OpenVG 1.1

6th Mar 2009 @ 10:29:00 - written by Rys  
Mazatech have released the next major build of their OpenVG libraries, adding support for OpenVG 1.1 in the process as they consolidate the codebase. Software and OpenGL-based versions are available for a wide range of regular and embedded platforms, making it highly portable.
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Terra Soft releases Yellow Dog v6.0

6th Feb 2008 @ 17:05:00 - written by Carl Bender  

Terra Soft has finalized version 6.0 of its Yellow Dog Linux distribution for Power platforms (Apple G4/G5; PS3), built upon the Red Hat Enterprise-derived CentOS.

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AMD revs GPU PerfStudio to include OpenGL support

8th Jan 2008 @ 09:09:00 - written by Geo  
Hopeless graphics geeks that we are, it's always a red-letter day around the office when an upgraded version of a graphics diagnostic tool hits the street.
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NVIDIA acquires mental images, creators of mental ray

13th Dec 2007 @ 13:01:00 - written by Rys  
Beyond3D forum user Ike Turner has spotted that NVIDIA has acquired mental images, creators of mental ray. Whoa.
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RivaTuner 2.05 released, supports new domain clocking for NVIDIA G8-series

1st Oct 2007 @ 11:11:00 - written by Rys  
RivaTuner has made it to v2.05, supporting independent adjustment of the major clock domains in NVIDIA G8-series graphics processors.
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SIGGRAPH 2007: GPGPU supplemental course information available at gpgpu.org

19th Aug 2007 @ 20:08:00 - written by Rys  
The good folks over at gpgpu.org have made available the supplementary course material presented during SIGGRAPH this year.
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NVIDIA CUDA @ Hardware.fr

10th Aug 2007 @ 16:04:00 - written by Rys  
Hardware.fr have published an analysis of NVIDIA CUDA, looking at the architecture of the first hardware, the software side, performance versus x86 processors running the same application on GPU and CPU, the role AMD plays in the GPU computing space and more.
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Carbonated works on an Xbox Live Arcade toolset for XNA

23rd Jul 2007 @ 17:05:00 - written by Farid  
In an interview with the magazine Develop, Joshua Williams, lead developer at Carbonated Games, says that his company and the XNA team are currently developing a toolset for XNA. This toolset main goal is simply the creation of games targeted to the Xbox Live Arcade platform.
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Microsoft reports 4th quarter/year-end earnings

20th Jul 2007 @ 19:01:00 - written by Carl Bender  
Microsoft yesterday released fourth-quarter and year-end numbers for the fiscal year ended June 30th, 2007, reporting just over $3 billion in earnings for the quarter on the back of $13.37 billion in revenues.  For the year, total revenues were up 15% to $51.12 billion, with net income up roughly $1.47…
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DirectX SDK June 2007 released

12th Jun 2007 @ 14:03:00 - written by Rys  
We're a bit slow to let folks know about this, but the June 2007 revision of the DirectX SDK and related bits and pieces has been released by the good folks at Microsoft.
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SwiftShader 2.0: A DX9 Software Rasterizer that runs Crysis

4th Apr 2008 @ 00:00:00 - written by Arun  
TransGaming has just released SwiftShader 2.0, an highly optimized software rasterizer that supports DX9 and Shader Model 2.0 and scales with multi-core processors. It can run (albeit slowly) many modern games and it makes a dual-core Penryn perform similarly to the GeForce FX5600/5700 in 3DMark05.
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Microsoft reports strong second quarter results

25th Jan 2008 @ 15:03:00 - written by Carl Bender  
Microsoft released second quarter earnings yesterday, beating analyst expectations to come in at earnings of $0.50 per share on record revenues of $16.37 billion. Operating profits, also at a record for the quarter, came in at $6.48 billion.
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The Technology of a 3D Engine - Part One

21st Dec 2007 @ 10:10:00 - written by Geo  
Beyond3D is very proud to present the first part of an on-going series featuring one man's thoughts and experience on modern engine development.
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AMD's John Bridgman on Radeon, Linux and Open Source 3D

30th Nov 2007 @ 08:08:00 - written by Geo  
Intrigued by recent goings on in the ATI Radeon world regarding Linux and Open Source, we asked AMD for a pow-wow on the subject. John Bridgman from the Software Development Engineering Group stepped up to the plate to answer our questions.
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AMD release new GPU Shader Analyser and Compressonator

24th Aug 2007 @ 00:12:00 - written by Rys  
AMD recently released new versions of GPU Shader Analyser and The Compressonator, adding DirectX 10 support to both, and more.
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XNA Game Studio 2.0 Announced

14th Aug 2007 @ 13:01:00 - written by Rys  
Microsoft has announced XNA Game Studio 2.0, designed to let developers easily create games for the PC and Xbox 360, and due for release later this year.
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NVIDIA releases first public beta of PerfHUD 5

23rd Jul 2007 @ 21:09:00 - written by Tim  
NVIDIA has just released the first public beta of PerfHUD 5, its performance profiling tool for Windows.
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FX Composer 2 RC1 released

20th Jul 2007 @ 19:03:00 - written by Tim  
NVIDIA has released FX Composer 2 RC1, which includes various bug fixes and minor improvements over the previous beta.
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EA reorganises itself into 4 labels and two support groups

19th Jun 2007 @ 23:11:00 - written by Farid  
Electronic Arts, leader in video games publishing, announced yesterday its decision to categorise its main business into four different and independent labels, all based on the model created by the Sims’ team
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Microsoft reports 3rd quarter earnings

27th Apr 2007 @ 18:06:00 - written by Carl Bender  
Microsoft has reported record profits for the financial quarter ended March 31st, with net income rising 63% relative to the year-ago period to $4.9 billion today. Revenues were up sharply as well, reaching $14.4 billion compared to $10.9 billion in Q3 of '06. Both results were driven primarily by the…
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