Gamebryo 2.3 revealed, supports DX10, VSM and PhysX
Tuesday 19th June 2007, 06:06:00 PM, written by Farid
Emergent Game Technology’s middleware solution Gamebryo, which we
presented in earlier articles (part 1, part 2), announced
yesterday the release of the 2.3 version of its famous game engine.
Amongst the refinements introduced in this new version, such as updated versions of Floodgate, a multi-cores code optimiser, and of Rendering Framework, which is used for programming specific rendering effects; as well as the integration of AGEIA’s PhysX SDK. The most eye-catching one is the pre-release of Gamebryo’s Direct3D 10 renderer. This not-yet-final re-architected version of the renderer supports most DX9 (sic) features in its current version. The Shadow System tool of the renderer was not left on the side of the road for this upgrade since it has seen some changes as well, with now the complete support for VSM, edge tap smoothed PCF and obviously other more basic shadow mapping technologies..
Amongst the refinements introduced in this new version, such as updated versions of Floodgate, a multi-cores code optimiser, and of Rendering Framework, which is used for programming specific rendering effects; as well as the integration of AGEIA’s PhysX SDK. The most eye-catching one is the pre-release of Gamebryo’s Direct3D 10 renderer. This not-yet-final re-architected version of the renderer supports most DX9 (sic) features in its current version. The Shadow System tool of the renderer was not left on the side of the road for this upgrade since it has seen some changes as well, with now the complete support for VSM, edge tap smoothed PCF and obviously other more basic shadow mapping technologies..
Tagging
± emergent, gamebryo
Related News
Nvidia's 2x Guaranteed Program
It's Dead Jim - a debate about the future of the graphics API
Book reviews: The Magic of Computer Graphics and 3D Engine Design for Virtual Globes
A new approach to graphics performance analysis
A speculative look on the Wii U GPU
RWT: An Updated Look at Intel's Quick Path Interconnect
RWT Analyzes AMD's Fusion and Llano
CUDA 4.0 and Parallel Nsight 2.0 released
Sony: PSN is Down, Personal Information Compromised
RWT: Memory Bandwidth and GPU Performance
It's Dead Jim - a debate about the future of the graphics API
Book reviews: The Magic of Computer Graphics and 3D Engine Design for Virtual Globes
A new approach to graphics performance analysis
A speculative look on the Wii U GPU
RWT: An Updated Look at Intel's Quick Path Interconnect
RWT Analyzes AMD's Fusion and Llano
CUDA 4.0 and Parallel Nsight 2.0 released
Sony: PSN is Down, Personal Information Compromised
RWT: Memory Bandwidth and GPU Performance



I hope that PhysX support isn't the end-all-be-all...Havok can still be used with this new version of Gamebryo, right?