3ds Max 2012 and Maya 2012 adds PhysX support

Tuesday 01st March 2011, 07:18:00 PM, written by William

Autodesk announced today that 3ds Max 2012 and Maya 2012 will feature PhysX support.  Autodesk even goes as far to say their PhysX implementation will be multi-threaded (so all you AMD and Intel fans can still rejoice).  Autodesk claims that with PhysX artists will be able to create "more compelling, dynamic rigid-body simulations".

I'm somewhat impressed that PhysX is branching out to other applications besides games.  Obviously there could be a lot of potential here.  But if Word 2012 adds PhysX support, I'm quiting the internet.  

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