A speculative look on the Wii U GPU

Friday 29th July 2011, 04:29:00 PM, written by Alex G

Hey folks, we're back again. This time we've rocked our collective brains and extensive knowledge of GPU hardware together to bring you a speculative piece on the GPU powering Nintendo's WiiU based on some of the rumours and hints that have arisen since before and after E3. We present several scenarios whilst trying to bring some modest reasoning to the forefront. So have a read here!

http://www.beyond3d.com/content/articles/118/


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Tagging

nintendo ± wiiu


Latest Thread Comments (5194 total)
Posted by Commenter on Sunday, 16-Jun-13 09:49:09 UTC
Quoting SoreSpoon
All of the 60FPS games that look on-par with current gen 30FPS games are starting to confuse me... Maybe the GPU really is 20-30% more powerful than current-gen after all? Or are they just using a lot of tricks to make up for it being 20-30% weaker than current-gen? Also, if SSB4 really is 1080p/60FPS (1080p was hinted at, all SSB games thus far have been 60FPS), what does that say?
Yeah, I think the E3 footage blows the two thirds as many SP's on the GPU theory out of the water now.

Posted by SoreSpoon on Sunday, 16-Jun-13 11:37:03 UTC
Quoting TheWretched
On 360, it tried to be. PS3 not so much. But still playable, albeit jarring at times. Still a good game, even on PS3.
That's interesting, especially since the game looks as good as or better than the original, and with great IQ to boot. I'm expecting an expert here to explain why it's still clearly weaker, though. But this is important; is this turns out to prove that it actually is a slightly more capable console, I may be willing to buy it after only a $50 price cut, rather than a $100 one.

Posted by babybumb on Sunday, 16-Jun-13 14:59:03 UTC
Quoting pc999
BTW Bayoneta 2 is also looking great (60 FPS too? it looks like)Here is some good footage.http://gamersyde.com/download_bayonetta_2_e3_showfloor_gameplay-30254_en.html
Offscreen always hides the imperfections. Direct feed http://www.ign.com/videos/2013/06/13/bayonetta-2-gameplay-demo-ign-live-e3-2013I dont see much of a bump to geometry or textures over stuff we have seen for years on consoles in similar games

Posted by Grall on Sunday, 16-Jun-13 15:44:00 UTC
Hard to see much of any genuine detail in these fast action games, the video's so heavily compressed that the bitrate just isn't enough to cope with all the action, the imagery just breaks up into sub-blocks all the time. Also, being encoded into a different framerate than the on-screen action means you can't judge game framerate, and perhaps more importantly, fluidity. Does the game sag at points? No idea.

A hands-on, written text account would be more revealing than these streaming videos, IMO...

Posted by pc999 on Tuesday, 18-Jun-13 17:52:37 UTC
BTW Bayoneta 2 seems to run at constant 60 FPS.
Quote
A fluidez de jogo, as animações nos *constantes 60 frames por segundo* e a quantidade de efeitos e personagens dentro do mesmo cenário, são como gloriosas e enormes erupções vulcânicas...
http://www.eurogamer.pt/articles/2013-06-18-bayonetta-2

Posted by XpiderMX on Tuesday, 18-Jun-13 18:06:37 UTC
On Xbox 360, Bayoneta was 60fps for gameplay, and some cut-scenes were 30fps.EDIT:.
Quote
.. que só abrandam quando chegámos ao final de uma batalha de grandes dimensões...
Translation by goole:"that only slow down when we reached the end of a large battle "Slowdown?

Posted by pc999 on Tuesday, 18-Jun-13 22:58:26 UTC
Quoting XpiderMX
On Xbox 360, Bayoneta was 60fps for gameplay, and some cut-scenes were 30fps.

EDIT:

.

Translation by goole:
"that only slow down when we reached the end of a large battle "

Slowdown?

He means that the fighting only slowdown after the big battle, never before, a all total action game from the beginning to the end of the level (the plane level).

About gfx he only say constant 60 FPS, great fx overall IIRC and something about the detail of bayoneta (he seems to enjoy it :lol:).

Posted by (((interference))) on Wednesday, 19-Jun-13 05:13:10 UTC
So do we have any sort of consensus on how many shaders this thing has?160? 240? 320?Even 160 shaders would compare favourably to Xenos given the architecture improvements over the years.

Posted by SoreSpoon on Wednesday, 19-Jun-13 12:19:42 UTC
Quoting (((interference)))
So do we have any sort of consensus on how many shaders this thing has?160? 240? 320?Even 160 shaders would compare favourably to Xenos given the architecture improvements over the years.
The consensus has been 160 ever since someone suggested the possibility.
Quoting XpiderMX
On Xbox 360, Bayoneta was 60fps for gameplay, and some cut-scenes were 30fps.
Welp, looks like this says nothing about the Wii U then. Back the square one.

Posted by pc999 on Wednesday, 19-Jun-13 13:44:59 UTC
Quoting SoreSpoon
Welp, looks like this says nothing about the Wii U then. Back the square one.
Would never say much given that one is multi-platform and the other is a exclusive.

But in one of the first videos they said that they bumped the character models from 70.000 to 130.000, still I think that only a good comparison of multiplatforms or exclusives can tell the true story...


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