PowerVR Apocalypse 3D 4MiB Details
| Main Board Details | |
|---|---|
| Board Name | Apocalypse 3D |
| Memory Quantity | 4MiB |
| Chip | PowerVR PCX1 |
| Core Frequency | 60MHz |
| Memory Frequency | 60MHz |
| Slots Required | |
| Initial Release Price | |
| Initial Release Date | 1st Oct 1996 |
| Theoretical Performance @ 60/60 | |
|---|---|
| Pixel Fillrate | 60 Mpixels/sec |
| Texture Fillrate | 60 Mtexels/sec |
| Z sample rate | 60 Msamples/sec |
| AA sample rate | 0 Msamples/sec |
| Geometry rate | 0 M/sec |
| Memory Bus | |
|---|---|
| External Bus Width | 64-bit |
| Memory Channels | 1 x 64-bit |
| Memory Bandwidth | 0.5 GB/sec |
| Memory Support | SDR |
| Rasteriser | |
|---|---|
| Basic Pipeline Config |
1 / 1 / 1 Textures / Pixels / Z |
| Textures Per Pass | |
| Basis Filtering | Point |
| Texture Filtering Methods | |
| Texture Compression | |
| Fragment Processing | |
| Fragment Processing Precision | |
| Fragment Processors | |
| FSAA | |
|---|---|
| FSAA Support | |
| ROP Subsamples | |
| Subsampling Method | |
| Further Details | |
|---|---|
| API Compliance | |
| System Interconnect | PCI |
| Display Pipeline | None (Maps onto Video overlay of 2D card) |
| Multi GPU Support | |

