NVIDIA NV31 Chip Details
| Main Chip Details |
| Manufacturer |
NVIDIA |
| Process |
130nm |
| Foundry |
TSMC |
| Transistor Count |
80M |
| Die Size |
0mm² 0mm x 0mm |
| Chip Package |
Wirebond |
| Memory Bus |
| Bus Width |
128-bit |
| Memory Channels |
2 x 64-bit |
| Memory Type Support |
DDR |
| Geometry Pipeline |
| Geometry Processing |
VS2.0 |
| Processor Configuration |
Array |
| Rasteriser |
| Basic Pipeline Config |
4 / 4 / 0
Textures / Pixels / Z
|
| Textures Per Pass |
16 |
| Basis Filtering |
Bilinear |
| Texture Filtering Methods |
Bilinear, Trilinear, 8:1 Bi/Trilinear Anisotropic |
| Texture Compression |
DXTC (1-5), S3TC |
| Fragment Processing |
PS2.0a |
| Fragment Processing Precision |
FP32, FP16, FX12 |
| Fragment Processors |
|
| FSAA |
| FSAA Support |
Multi-Sampling, Super-Sam |
| ROP Subsamples |
2 |
| Subsampling Method |
2X Sparse Grid, 4X Ordered Grid, Mixed Super/Multi-Sampling |
| Further Details |
| API Compliance |
DX9.0 |
| System Interconnect |
AGP8X |
| Display Pipeline |
|
| Multi GPU Support |
|
Notes
This NV31 version had a very limited release and was quickly phased out to be replaced by the Flipchip version.