New Ageia PhysX processor on PCIe pictured
Saturday 08th September 2007, 12:12:00 PM, written by Rys
X-bit labs, via Newhua, have pictures of the next generation Ageia PhysX processor on PCI Express.
The company has had record quarterly sales of the existing physics accelerator, something Xbit puts down to good exposure at the recent Games Convention.
The pictures show a large die (which looks to be ~250mm2 at a glance) on a x8 PCI Express PCB, with the cooler from old GeForce 7-series models you might recognise. That cooler was a noisy nuisance, so here's hoping any production models use something a bit less offensive to the ear.
There's no real world on performance levels, price or a release date, so we'll have to wait for Ageia to give up the goods there. Lastly, we wonder what the split connected on the board edge is for. Chaining multiple PhysX processors is the likely reason.
Thanks to X-bit Labs for the tip.
The company has had record quarterly sales of the existing physics accelerator, something Xbit puts down to good exposure at the recent Games Convention.
The pictures show a large die (which looks to be ~250mm2 at a glance) on a x8 PCI Express PCB, with the cooler from old GeForce 7-series models you might recognise. That cooler was a noisy nuisance, so here's hoping any production models use something a bit less offensive to the ear.
There's no real world on performance levels, price or a release date, so we'll have to wait for Ageia to give up the goods there. Lastly, we wonder what the split connected on the board edge is for. Chaining multiple PhysX processors is the likely reason.
Thanks to X-bit Labs for the tip.
Tagging
graphics ± ageia, physx, next, generation, pci, express
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mm.... One thing that is of interest is Epic's (somewhat) recent incorporation of PhysX into UE3.0, though I don't know if that is only for their own games or if licensees get that as well. Given how popular UE3.0 seems to be, the latter case may be enough to present competition with Havok. But then again, maybe Epic used PhysX because it was cheaper and not necessarily better in any way compared to Havok's software. :|