Real-Time Ray Tracing : Holy Grail or Fools' Errand?
Friday 12th October 2007, 10:10:00 AM, written by Dean Calver
With Intel making noise about acceleration of real-time ray tracing in
recent months, especially where it concerns future hardware they're
working on, DeanoC found himself a little puzzled as to why.
Pitting real-time Whitted RT vs traditional real-time rasterisation, Deano's article compares the two approaches to see where the pros and cons of each approach lie. Should we be hailing our future shiny ball overlords, or does recent RT chatter need a bit more to back it up?
Have a read and find out!
Pitting real-time Whitted RT vs traditional real-time rasterisation, Deano's article compares the two approaches to see where the pros and cons of each approach lie. Should we be hailing our future shiny ball overlords, or does recent RT chatter need a bit more to back it up?
Have a read and find out!
Tagging
b3d ± deanoc, whitted, ray, tracing, rasterisation
Related b3d News
Sub $100 graphics at Tech Report
Broadcom purchase AMD's DTV business
Lucid Hydra 100 multi-GPU scaling demonstrated at IDF
The Khronos Group announce Heterogeneous Computing Initiative
3DMark, the Game
PC's Assassin Creed Official System Requirements: 2GB of RAM
Beyond3D's 2007 'Bricks & Bouquets'
Illuminate Labs adds its lighting baking solutions to UE3
Are foundries trying to inflate wafer prices?
MegaTexture in Quake Wars
Broadcom purchase AMD's DTV business
Lucid Hydra 100 multi-GPU scaling demonstrated at IDF
The Khronos Group announce Heterogeneous Computing Initiative
3DMark, the Game
PC's Assassin Creed Official System Requirements: 2GB of RAM
Beyond3D's 2007 'Bricks & Bouquets'
Illuminate Labs adds its lighting baking solutions to UE3
Are foundries trying to inflate wafer prices?
MegaTexture in Quake Wars


And I expect ARM to kill x86 within 2 to 3 years and Intel to go bankrupt in the same timeframe. Next?