Unreal Tournament 3 demo released

Friday 12th October 2007, 08:08:00 PM, written by Rys

Epic have released a beta demo of Unreal Tournament 3. Powered by Unreal Engine 3, the game has been hotly anticipated for some time and looks set to push the visual envelope.

Other UE3-powered titles to launch before UT3 have been praised for their graphical quality, and UT3 looks set to continue that tradition, as Epic's latest rendering technology gets another workout.

It's not just the graphics that make a game, though, and UT3 will have to push the boat out in all other areas too if it wants to capture the fans that made other UT games so popular, fans who have maybe found other allegiances over the years as far as gameplay goes.

I have fond memories of UT2003 myself, so I'll be snagging the demo for a shot. Grab it at FileShack and your other favourite download haunts around the 'net.

Discuss on the forums

Tagging

b3d ± ut3, beta, demo, epic, ue3


Latest Thread Comments (204 total)
Posted by Babel-17 on Saturday, 23-Jan-10 20:04:10 UTC
Quoting Nebula
Saw these screens with the UDK (UE3.5). This needs to be done to UT3 maps/engine ASAP as it looks amazing!http://www.forum-3dcenter.org/vbulletin/showpost.php?p=7792112&postcount=2308
I just now found some discussion on this.http://forums.epicgames.com/showthread.php?t=706796

Posted by Babel-17 on Saturday, 23-Jan-10 20:26:27 UTC
Quote
This version is the last release as UT3 mod.Our next step is to port it to UDK, release a demo and evolve The Haunted into a standalone download title.
I'm trying to track down, definitively, that they're talking about UE3.5.Because that would be awesome.I guess using their own content avoids whatever issue there might be with "cooked" content.http://forums.epicgames.com/showthread.php?t=707582Edit: No joy, I'm assuming for now they're using the older version. UE3.5 isn't free, I guess.

Posted by Skinner on Friday, 29-Jan-10 21:08:46 UTC
How can set the quality en resolution in the game( tutorial) of the UDK when playing a botmatch? Only via the config.ini?

Posted by user542745831 on Wednesday, 03-Feb-10 22:22:23 UTC
There seem to be some comparison screenshots:http://www.laurenscorijn.com/udk-comparision.html

Posted by Neb on Thursday, 04-Feb-10 00:28:32 UTC
It is a lot better with really good SSAO.

Posted by user542745831 on Friday, 05-Feb-10 00:55:22 UTC
Seems like as if what was shown in the screenshots posted earlier in this thread actually would seem to be included in UDK:http://www.udk.com/showcase-ut-demo.html

Posted by user542745831 on Sunday, 07-Feb-10 11:35:46 UTC
Also seems like someone did a video comparison (from 00:50 min and 04:20 min on):

http://www.youtube.com/watch?v=P8etXHkidgU&fmt=22

Posted by almighty on Tuesday, 09-Feb-10 13:53:04 UTC
I'm getting really bad AF filtering issues with this game, for the most part it doesn't work at all and sometime it'll flicker on and off as I'm walking :?:

Also does anyone know how to cap the game to 30fps?

Posted by Neb on Tuesday, 09-Feb-10 14:38:10 UTC
You need to disable force AF in ATI CCC and let the game/UE3 handle AF settings. To lock framerate for any UE3 powered game AFAIK find the xxEngine.cfg (where xx is UT3 or ME etc).

Set bSmoothFrameRate to true and Min/Max SmoothedFrameRate to same value which is the framerate you want the game locked to.

below the framerate is capped to 30fps.
[Engine.GameEngine]
bSmoothFrameRate=True
MinSmoothedFrameRate=30.000000
MaxSmoothedFrameRate=30.000000

Posted by almighty on Tuesday, 09-Feb-10 15:21:34 UTC
Quoting Nebula
You need to disable force AF in ATI CCC and let the game/UE3 handle AF settings. To lock framerate for any UE3 powered game AFAIK find the xxEngine.cfg (where xx is UT3 or ME etc).

Set bSmoothFrameRate to true and Min/Max SmoothedFrameRate to same value which is the framerate you want the game locked to.

below the framerate is capped to 30fps.
[Engine.GameEngine]
bSmoothFrameRate=True
MinSmoothedFrameRate=30.000000
MaxSmoothedFrameRate=30.000000
That did the trick, Much respect Nebby :cool:


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