PC's Assassin Creed Official System Requirements: 2GB of RAM

Tuesday 22nd January 2008, 03:03:00 PM, written by Richard Connery

When a rumour started spreading down the Internet tubes about Assassin's Creed requiring 2GB of system ram, seemingly everyone jeered. Well, now it's official. Move over Crysis, you don't look so tough anymore. Take a look at the full requirements:

In order to play this game properly, your PC MUST meet or exceed these minimum requirements:

Supported OS: Windows XP / Vista (only)
Processor: Dual core processor 2.6 GHz Intel Pentium D or AMD Athlon 64 X2 3800+ (Intel Core 2 Duo 2.2 GHz or AMD Athlon 64 X2 4400+ or better recommended)
RAM: 2 GB (3 GB recommended)
Video Card: 256 MB DirectX 10.0–compliant video card or DirectX 9.0–compliant card with Shader Model 3.0 or higher (512 MB video card recommended) (see supported list)*
Sound Card: DirectX 9.0 or 10.0 compliant sound card (5.1 sound card recommended)
DirectX Version: DirectX 10.0 libraries (included on disc)
DVD-ROM: DVD-ROM dual-layer drive
Hard Drive Space: 12 GB
Peripherals Supported: Keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)

*Supported Video Cards at Time of Release:
ATI RADEON X1300-1950 / HD 2000 / 3000 series
NVIDIA GeForce 6600-6800 / 7 / 8 / 9 series

Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game.

Impressed? An argument could be made that a PC game couldn't possibly require four times as much total memory it has available in the console versions but there you have it. Sloppy port? New features in the PC version? You decide.


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Tagging

b3d ± windows, system, ram


Latest Thread Comments (188 total)
Posted by Galduta on Tuesday, 04-Mar-08 19:06:16 UTC
Humm no AF in your screens ;)

Posted by pjbliverpool on Tuesday, 04-Mar-08 22:30:01 UTC
Quoting Galduta
Nothing diferences betwen the PC version and the 360 at the same resolution - except the anisotropic filtering , but not is visible in this screen , and the world of the game is semi - desert and powdery
What happened to all that extra detail? :???:

Posted by Neb on Tuesday, 04-Mar-08 22:48:24 UTC
Quoting pjbliverpool
What happened to all that extra detail? :???:
They skinned us, no really I thought I had seen that image before and I happened to se it in a magazine a couple of days ago (old magazine with promo/bs shot for console version). My memory is top notch after all ( :lol: ). But to all modders, take out your forks and change the lod's!

It would be nice with a POM shader mod, let's hope for it? Becouse I find the textures a bit on the low side.

Posted by Galduta on Wednesday, 05-Mar-08 01:46:16 UTC
The RAM usage only is 700 MB at 1080p - 1000 /1100 MB with Win XP . The VRAM.. I believe that nor more than 250 o 300MB .The textures not are wery goods , is a 3 person game and looks a bit without resolution, and without massive use of normal or paralax Is the same version . Maybe with more or minus NPC , this is difficult to see , but the same version . The version of 360 is more saturated , but with the digital vibrance to 20 - 25 look equal in PC .

Posted by AlNets on Wednesday, 05-Mar-08 02:51:23 UTC
Quoting Galduta
The version of 360 is more saturated , but with the digital vibrance to 20 - 25 look equal in PC .
That's likely due to sRGB differences between PC hardware and the 360 (besides monitor/TV handling of signals). Check out either "HDR The Bungie Way" or Valve's presentation on Post-Processing in Orange Box if you'd like to know more.

Posted by pjbliverpool on Wednesday, 05-Mar-08 16:52:00 UTC
Quoting Nebula
They skinned us, no really I thought I had seen that image before and I happened to se it in a magazine a couple of days ago (old magazine with promo/bs shot for console version). My memory is top notch after all ( :lol: ). But to all modders, take out your forks and change the lod's! It would be nice with a POM shader mod, let's hope for it? Becouse I find the textures a bit on the low side.
Hmm, so no improvement at all other than resolution? Colour me unimpressed. I was considering getting this but I think I'll go with Mass Effect instead.

Posted by Malo on Wednesday, 05-Mar-08 17:00:07 UTC
Yeah I think I'm just going to get it on the PS3 instead. Was waiting for it on PC in the hope of extra details etc. but this is rather poor. It ran really well but the lack of AA and detail convinced me to get rid of it straight away. They'll still get my money but I wish it was for a PC title instead.

Posted by Neb on Wednesday, 05-Mar-08 17:21:53 UTC
Quoting pjbliverpool
Hmm, so no improvement at all other than resolution? Colour me unimpressed. I was considering getting this but I think I'll go with Mass Effect instead.
It's a sad story, I was hoping for more to. I had only seen some ss before but seeing more fullsize images it does look bad. So many sprites and sprite objects/background parts and no aa support? No deal then.

BTW I find it interesting reading Galdutas RAM usage note at full detail under WinXP, 800-1100MB? The that would mean about 300-500MB more for Vista and perhaps 500-800 for Vista x64. That leaves me hanging in the air with one question...

'3GB!?'

But if the gameplay holds it then perhaps it is still a good buy, especially if it is tweakable to atleast make our G8x cards to "wake up"! :smile:

Posted by pjbliverpool on Wednesday, 05-Mar-08 17:51:17 UTC
Quoting Malo
Yeah I think I'm just going to get it on the PS3 instead. Was waiting for it on PC in the hope of extra details etc. but this is rather poor. It ran really well but the lack of AA and detail convinced me to get rid of it straight away. They'll still get my money but I wish it was for a PC title instead.
Even without major improvements though I'm hoping for the PC version to at least sport higher resolution and more AA/AF along with a higher or equal framerate on decent hardware. That coupled with likely shorter load times, the ability to use no-CD cracks if you like and the fact that the PC version will certainly be cheaper still makes it the better buy IMO. But then my PC is plugged into the same TV and sound system that the 360 is so as long as this game supports the 360 pad (which i'm sure it will) then I have no "comfort" considerations to account for like some would when choosing between PC and console versions of the same game.

Posted by Unknown Soldier on Thursday, 06-Mar-08 20:45:15 UTC
Quoting Galduta
Humm no AF in your screens ;)
Dunno anything about that .. all is default .. I installed and played. Nvidia drivers are 169.21.US


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