Larrabee to also be presented at Hot ChipsFriday 13th June 2008, 11:24:00 PM, written by Arun
We hope Intel will actually dare to make their strategy clear at these two events, especially when it comes to rasterisation vs raytracing, developer evangelism, and DirectX 11. Let's make one thing clear: there's no real difference between the current ray tracing stratagems of Intel and NVIDIA, or what will come out when the end games of both are presented.
The implementation details of how they want to make raytracing fast may vary, but both see it is as a very important research project that should not, however, be applied too much too fast. It is amusing how it seems that NVIDIA thinks Intel takes raytracing more seriously than they really do, while Intel thinks the same for NVIDIA with rasterisation. As is true about many parts of the semiconductor industry and life in general, the truth is often in the middle.
Related intel News
RWT: An Updated Look at Intel's Quick Path Interconnect
32nm sixsome over at RealWorldTech
Intel Core i3 and i5 processors launched
Analysis: Intel-TSMC announcement more complex than reported
Intel and TSMC join forces to further Atom
Fudzilla: Intel 45nm Havendale MCM replaced by 32nm+45nm MCM
Intel announce Core i7 processors, reviews show up
Intel's Aaron Coday talks to Develop about Larrabee
Intel Larrabee @ SIGGRAPH 2008