Test Setup
For the purposes of performance testing we'll compare the new Radeon X1800 boards against the X850 XT Platinum Edition to see how much the performance has moved on since ATI's last high end product, as well as an X800 XT, which has very similar performance specifications to the X1800 XL and should give a good gauge of architectural efficiency improvements between the two generations.
Test Systems |
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CPU | AMD Athlon 64 FX-55 [Check Prices] |
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Motherboard | (Reference) ATI Radeon XPRESS 200 Crossfire Edition | |||
RAM | 1GB (2x512MB) PC3200 DDR400 RAM (OCZ Platinum Rev 2) [Check Prices] |
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Network | Integrated | |||
PSU | Enermax Noisetaker 600W EG701AX-VE(W) SFMA [Check Prices] |
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Video | ATI Radeon X1800 XT 512MB [Check Prices] |
ATI Radeon X1800 XL 256MB [Check Prices] |
ATI Radeon X850 XT Platinum Edition 256MB [Check Prices] |
ATI Radeon X800 XT 256MB [Check Prices] |
Video Drivers | 8.173.1 | |||
OS | Windows XP Professional SP2 [Check Prices] |
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DirectX Runtime | DirectX9.0c |
Benchmarks |
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Fill-Rate Benchmark |
Various Tests used 1024x768x32 |
D3D RightMark | Multi-Texture Test 256x256 Texture Size VS1.1, Fixed Function Pixel Pipeline Bilinear Filtering 1024x768 Resolution |
Geometry Test High Geometry Profile Difuse + Specular Lighting Profile Windowed |
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Pixel Shader tests Arithmetic Operation 1024x768 Resolution |
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ShaderMark | V2.1 1024x768 Resolution Default Settings |
GL_Reme | 1600x1200 Resolution |
VillageMark | Default Settings |
3DMark03 | Game Test 2 |
Games Benchmarks - DirectX |
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Unreal Tournament 2004 [Check Prices] |
Firingsquad Custom Demo used Full Detail Settings 3323 Patch Application Anisotropic Filtering Control Panel FSAA |
Far Cry [Check Prices] |
Custom Firingsquad demo V1.31 "Very High" Graphics Settings Highest Applicable Shader Model Application Anisotropic Filtering Application FSAA (4x) |
Splinter Cell: Chaos Theory |
Lighthouse Timedemo |
Half Life 2 [Check Prices] |
Internal Beyond3D Demo Recording V3 (*) High Graphics Setting Water Reflect All "+r_fastzreject 1" "-dxlevel 90" Application Anisotropic Filtering Application FSAA |
All games benchmarks using 32bit colour and 32bit textures (where applicable) |
Games Benchmarks - OpenGL |
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Doom 3 [Check Prices] |
Internal Beyond3D Demo Recording Doom 3 Engine Version 1.2 (Doom 3: RoE) Ultra Quality Settings Application Anisotropic Filtering Application FSAA |
All games benchmarks using 32bit colour and 32bit textures (where applicable) |
* Due to Half Life 2 patches altering the code a new demo has been recorded, hence this is not comparable with other Beyond3D reviews.