NVIDIA GeForce 7800 GTX 512MB Review - Page 3
Published on 14th Nov 2005, written by Dave Baumann for Consumer Graphics - Last updated: 29th Jul 2007
Test Setup
Test Systems |
CPU |
AMD Athlon 64 FX-55
|
Motherboard |
ASUS A8N-SLI Deluxe (nForce4 SLI)
|
Chipset Drivers |
Forceware 6.70 |
RAM |
1GB (2x512MB) PC3200 DDR400 RAM (OCZ Platinum Rev 2)
|
Network |
Integrated |
PSU |
Enermax Noisetaker 600W EG701AX-VE(W) SFMA
|
Video |
GeForce 7800 GTX 512MB
|
GeForce 7800 GTX 256MB
|
GeForce 6800 Ultra 256MB
|
Video Drivers |
NVIDIA ForceWare 81.89 (Beta) |
OS |
Windows XP Professional SP2
|
DirectX Runtime |
DirectX9.0c |
Benchmarks |
nDAW Interactive Fillrate Benchmark |
v0.92 build
Resolution: 1024 x 768
Colour depth: 32 bits
Z/Stencil: D24S8
Various tests used |
D3D RightMark |
Multi-Texture Test
256x256 Texture Size
VS1.1, Fixed Function Pixel Pipeline
Bilinear Filtering
1600x1200 Resolution |
Geometry Test
High geometry profile
Diffuse + Specular lighting profile
1024x768 Resolution |
Pixel Shader Test
Arithmetic operations used throughout
Various precision used
1600x1200 Resolution |
Games Benchmarks - DirectX |
Unreal Tournament 2004
|
3323 Patch
Firingsquad Custom Demo used
Full Detail Settings
pplication Anisotropic Filtering
Control Panel FSAA |
Far Cry
|
Custom Firingsquad demo
V1.31
"Very High" Graphics Settings
Highest Applicable Shader Model
Application Anisotropic Filtering
Application FSAA (4x), Control Panel FSAA (8xS) |
Splinter Cell: Chaos Theory
|
V1.04 Patch
Lighthouse Timedemo
European Full Retail Version
Settings as per benchmark guide
Application Anisotropic Filtering
Application FSAA |
Half Life 2
|
Build 2455
Internal Beyond3D Demo Recording
High Graphics Setting
Water Reflect All
"+r_fastzreject 1"
"-dxlevel 90"
Application Anisotropic Filtering
Application FSAA (4x), Control Panel FSAA (8xS) |
All games benchmarks using 32bit colour and 32bit textures (where applicable) |
Games Benchmarks - OpenGL |
Doom 3
|
v1.3 Patch
Internal Beyond3D Demo Recording ("Turkey Baster")
Doom 3 Engine Version 1.2
High Quality Settings
Application Anisotropic Filtering
Application FSAA (4x), Control Panel FSAA (8xS) |
Quake 4
|
v1.0.0.0
Internal Beyond3D Demo Recording
Doom 3 Engine Version 1.2
High Quality Settings
Application Anisotropic Filtering
Application FSAA (4x), Control Panel FSAA (8xS) |
All games benchmarks using 32bit colour and 32bit textures (where applicable) |
|
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