Sony explains its plans for software emulation

Monday 26th February 2007, 01:01:00 PM, written by TeamB3D

In another twist of events, Sony has further clarified the situation concerning the lack of hardware emulation for the PAL version of its PS3, scheduled to launch in Europe on March 23rd, on its unofficial blog threespeech: While the Emotion Engine has been removed, the graphics chip (Graphic Synthesizer) has been kept to allow for better emulation. Sony admits, however, that "this has an impact on the number of PS2 titles that will be backwards compatible."

However, the number of backwards compatible PS2 titles still remains a mystery as Sony is unwilling to divulge the exact number before the PS3 launches on March 23rd on its BC-homepage.

Once again Sony reiterated that it is going to focus "on developing new games and entertainment features exclusively for PS3, truly taking advantage of this exciting technology" rather than PS2 backwards compatability. Still the library of backwards compatible PS2 titles will be expanded by future firmware upgrades.

It is unclear if this approach to emulating will continue throughout the PS3's lifetime or if the GS will be removed as well in a future hardware revision to further reduce manufacturing costs. Moreover, we expect that inclusion of the Emotion Engine, in the form of the EE+GS chip, presently employed in the North American and Japanese PS3s, will be phased out in those territories as well as soon as shipments of the newly revised model reaches them.

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