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It's Dead Jim - a debate about the future of the graphics API

Love them or hate them, standardised IHV agnostic(-ish) graphics APIs have changed the landscape in a mostly positive way. Yet some bear them ill will. We set out for the truth about their future fate, hoping that we can handle it.

ATI shoots a Bolt through its GPU compute stack

4th Dec 2012 @ 12:00:00 - written by Alex Voicu  
In an attempt to rekindle embers long thought extinguished, ATI releases some shockingly useful tools.
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Travelling in Style: Beyond3D's C++ AMP contest

13th Jun 2012 @ 14:35:00 - written by TeamB3D  
Your path starts here!
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Microsoft Releases C++ AMP Open Specification

9th Feb 2012 @ 15:07:00 - written by Alex G  
Helping C++ developers use their GPUs for more than gaming.
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CUDA 4.0 and Parallel Nsight 2.0 released

28th May 2011 @ 23:16:00 - written by William  
CUDA 4.0 and Parallel Nsight 2.0 have finally been released. So far I am having a positive experience using both these products. Try them out and report back to us in the forums!
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CUDA 4.0 Announced

28th Feb 2011 @ 19:36:00 - written by William  
NVIDIA has announced today their latest release of CUDA. We examine the upcoming features and how it might pertain to you. Can we expect a CUDA revolution with this release? Read on to find out.
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NVIDIA release OpenCL GPU drivers for Linux and Windows

28th Sep 2009 @ 21:38:00 - written by Rys  
NVIDIA have released certified OpenCL drivers for Windows and Linux, after passing conformance tests at Khronos in June. Apple's choke hold is serious business, it seems.
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Ahead Nero gets CUDA support for video encoding

4th Mar 2009 @ 20:21:00 - written by Rys  
Ahead announced support for NVIDIA's CUDA in Nero's Move it application today at CeBIT. The encoder is targetted at people wanting to create AV for mobile devices like the PSP, iPhone and T-Mobile G1, and for low-def online use on places like YouTube, but it can also do Full HD…
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RWT on NVIDIA GT200

10th Sep 2008 @ 18:40:00 - written by Rys  
Real World Technologies have taken an in-depth look at NVIDIA GT200, to get to the bottom of how it does the job of pushing everything but pixels.
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Beyond Programmable Shading course notes available

15th Aug 2008 @ 10:15:00 - written by Rys  
The track notes from the Beyond Programmable Shading course at SIGGRAPH this year are now available.
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Article: Tesla 10-Series Analysis [Part 1]

26th Jun 2008 @ 06:00:00 - written by Arun  
Another year, another Tesla. So, what's new? What does performance look like when only the shader core matters? And does the FP64 implementation make any sense? We touch on this and much more in the first part of our Tesla coverage... [more on Tesla & RV770 within the next few…
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AMD releases CodeXL 1.0

3rd Dec 2012 @ 09:09:00 - written by Alex Voicu  
AMD adds more heterogeneity to the heterogeneous computing landscape.
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RWT analyzes Kepler's architecture

23rd Mar 2012 @ 20:17:00 - written by William  
Our good friend David Kanter over at RWT briefly analyzed Kepler's architecture yesterday. In short, he found Kepler is much more focused on graphics over compute. Just what kind of sacrifices on the compute side did Nvidia make? You'll have to read the article to find out!
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Nvidia's 2x Guaranteed Program

8th Dec 2011 @ 17:02:00 - written by William  
Nvidia claims that developers can double their performance in a mere four weeks! Find out if this could be applicable to you!
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CUDA 4.0 RC2 is out

12th Apr 2011 @ 20:48:00 - written by William  
The new release candidate of CUDA 4.0 is finally out...
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AMD OpenCL development platform for CPU and GPU

13th Oct 2009 @ 19:35:00 - written by Rys  
AMD has had OpenCL support for their CPUs available in their Stream SDK for a little while now, with the missing link being support on the GPU. Today's release of a beta version of the 2.0 Stream SDK fixes that, with compliant OpenCL 1.0 support for everything from the HD 4350 up.
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Interview with Neil Trevett, Khronos President

13th Aug 2009 @ 08:46:00 - written by Rys  
Tech Report recently had the opportunity to interview Neil Trevett, Khronos Group President and VP of Embedded Content at NVIDIA, where they talked about OpenCL, DX Compute Shader and more.
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ClearSpeed scales down dramatically, CEO resigns [UPDATED]

12th Feb 2009 @ 19:50:00 - written by Arun  
ClearSpeed, a parallel computing company based in the UK and a direct competitor to GPGPU, seems to be giving up on its current strategy: following revenue of only £0.5M in 2008 and losses of £10.4M, the CEO has resigned and our info tells us that nearly all remaining staff are being laid off
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NVIDIA release CUDA 2.0

25th Aug 2008 @ 13:15:00 - written by Rys  
After a relatively short public beta period, NVIDIA have gone gold with 2.0 of CUDA, their C-based programming environment for their recent graphics processors.
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Tesla 10-Series Analysis [Part 2 & 3]

30th Jun 2008 @ 10:15:00 - written by Arun  
In these last two parts of our Tesla coverage, we quickly interview Andy Keane as we look at the adoption & deployment aspects of GPGPU, and then we look into real-world CUDA applications and the related financial and competitive aspects in-depth...
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The Khronos Group announce Heterogeneous Computing Initiative

17th Jun 2008 @ 23:15:00 - written by Rys  
The Khronos Group, an organised collection of interested parties that collaborate to push and develop open standards for certain classes of computing, have announced what they call the Heterogeneous Computing Initiative.
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