Quake3 Demo001

Again, Quake3 Demo001 shows that this system is geometry bound below 1024x768. The Vivid!XS KYROII performs very adequately in this benchmark as well. One thing that does become obvious though is that this is starting to behave much more like a normal bandwidth starved card in 32bit, with a deficit as high as 25%.

FSAA Performance is getting to be fairly adequate, although Quake3's Demo001 isn't particularly CPU intensive, whilst still being fairly fillrate intensive, we see the FSAA performance drops off very soon, unlike MDK2 did. Note that 4XFSAA never exceeds a 75% performance deficit, as is common in other super-sampling FSAA implementations; however obviously we cannot read in to see if this would remain true beyond 1024x768.

As MDK2 showed, the comparison between Vivid! And Vivid!XS show that as we reach the higher resolutions Vivid!XS meets, and even exceeds its performance advantage of Vivid!.