Games Benchmarks - Splinter Cell (DirectX)

Here we'll use our Splinter Cell Oil Refinery demo to assess the performance of the GeForce 6600 GT AGP in this DirectX8 title.

6600 GT AGP 71.6 62.5 53.6 39.6 33.6
6600 GT PCIe 76.3 67.5 58.0 43.1 36.3
5700 Ultra 24.4 22.7 20.5 17.5 15.0
5800 Ultra 43.3 39.8 35.3 29.5 25.1
 
6600 GT PCIe -6.2% -7.4% -7.6% -8.2% -7.3%
5700 Ultra 193.0% 174.6% 162.0% 126.4% 124.1%
5800 Ultra 65.2% 57.0% 51.8% 34.1% 33.9%

Here the performance differences between the AGP and PCIe 6600 GT's reaches a maximum difference of only 8% deficit to the AGP board, a little below the theoretical bandwidth difference. The performance difference between the 6600 GT and the 5700 Ultra is fairly sizable, with over twice the performance being the minimum! The AGP 6600 GT is also at least 34% faster than the previous high end 5800 Ultra.

6600 GT AGP 69.3 60.2 51.6 38.3 32.5
6600 GT PCIe 73.4 64.9 55.6 41.6 34.9
5700 Ultra 22.7 21.0 18.7 16.0 13.7
5800 Ultra 38.8 35.3 31.0 25.8 21.9
 
6600 GT PCIe -5.6% -7.3% -7.2% -7.9% -6.9%
5700 Ultra 205.7% 186.6% 175.6% 139.6% 136.4%
5800 Ultra 78.6% 70.5% 66.7% 48.5% 48.1%

With 8x AF enabled the performance differences between the 6600's are similar as without AF. The performance differences between the 6600 GT and both the FX boards are actually larger, which is probably due to the different Anisotropic Filtering methodologies, whereby the 6600's only perform the maximum filtering on the 90° and 45°angles.

Normal 71.6 62.5 53.6 39.6 33.6
8x AF 69.3 60.2 51.6 38.3 32.5
 
8x AF -3.2% -3.6% -3.7% -3.3% -3.4%

Here we see that the performance for enabling 8x AF in this Splinter Cell test is has a fairly consistent performance hit across all resolutions, standing between 3% and 4%. The average FPS remains above 30 FPS in both normal rendering and with 8x AF at 1600x1200.