Published on 24th Jan 2006, written by Dave Baumann for Consumer Graphics - Last updated: 9th Jun 2008
Game Benchmarks - DirectX
Far Cry
Far Cry is a DirectX9 title that uses a number of DirectX9 and DirectX8 Shaders. The 1.31 patch also utilises PS2.x and PS3.0 shader paths, making use of their longer instruction length capabilities to collapse some rendering passes. The test we are using is a custom Firingsquad demo and the highest shader profile available is used, which on these boards result in the Shader Model 3.0 path for the X1000's and the Shader Model 2.x path for the previous generation Radeons.
Because all of these boards are high performance and out Far Cry test is getting CPU limited on this system we'll go straight to the higher quality tests.
Far Cry - 4xAA 8xAF
307200
480000
786432
1310720
1920000
X1900 XTX
30.0
47.3
76.8
125.6
178.6
X1900 XT
30.0
46.9
76.5
125.4
174.5
X1800 XT
30.0
46.9
76.7
124.6
168.8
X850 XT PE
29.7
46.5
74.8
103.9
117.7
X1900 XF
29.7
46.8
76.8
126.4
186.6
X1800 XF
30.0
46.5
76.7
126.4
186.8
resolution x fps - Mpixels per second
Far Cry - 4xAA 8xAF Diff
640x480
800x600
1024x768
1280x1024
1600x1200
X1900 XTX to X1900 XT
0.3%
0.8%
0.4%
0.0%
2.3%
X1900 XTX to X1800 XT
0.0%
0.8%
0.2%
0.7%
5.9%
X1900 XTX to X850 XT PE
1.2%
1.8%
2.7%
20.8%
51.8%
X1900 XF to X1800 XF
-0.9%
0.7%
0.1%
0.0%
0.0%
percentage
Far Cry - 4xAA 8xAF Crossfire Increase
640x480
800x600
1024x768
1280x1024
1600x1200
X1900
-1.2%
-1.1%
-0.1%
0.6%
4.5%
X1800
0.0%
-1.0%
0.2%
0.7%
7.0%
percentage
Even with 4x FSAA and 8x AF enabled all the X1000 configurations are CPU limited in all the resolutions tested, with only the X850 showing any performance drop off to any great degree. Because everything is so CPU limited there's not much in the way of Crossfire gains, although at these resolutions is may be a good case for enabling 8x Super AA with Crossfire.
Far Cry - 6xAA 16xAF
307200
480000
786432
1310720
1920000
X1900 XTX
29.9
46.9
76.8
124.6
169.5
X1900 XT
30.0
46.8
76.6
123.9
163.0
X1800 XT
30.0
47.0
76.8
122.4
157.6
X850 XT PE
29.6
46.2
66.9
78.5
87.6
X1900 XF
30.0
46.8
76.8
126.5
187.2
X1800 XF
29.9
46.8
76.8
126.4
186.4
resolution x fps - Mpixels per second
Far Cry - 6xAA 16xAF Diff
640x480
800x600
1024x768
1280x1024
1600x1200
X1900 XTX to X1900 XT
-0.30%
0.30%
0.10%
0.70%
3.90%
X1900 XTX to X1800 XT
-0.20%
-0.10%
0.00%
1.80%
7.60%
X1900 XTX to X850 XT PE
1.00%
1.70%
14.60%
58.90%
93.60%
X1900 XF to X1800 XF
0.40%
-0.20%
0.00%
0.00%
0.30%
Far Cry - 6xAA 16xAF Crossfire Increase
640x480
800x600
1024x768
1280x1024
1600x1200
X1900
0.4%
-0.4%
0.0%
1.4%
10.4%
X1800
-0.3%
0.1%
0.1%
2.1%
14.4%
percentage
Even with 6x FSAA and 16x Af enabled the performance of these boards are quite CPU limited. At 1600x1200 there is a small fillrate drop of the single boards, such that the X1900 XTX configuration is about 4% faster than the XT and 8% faster than the X1800 XT. The X850 is suffering a much greater performance drop off over the resolutions such that the X1900 XTX is nearly double the performance at 1600x1200.
The Crossfire systems are able to gain small performance increase of their single board variants, but again, its likely that you may be looking towards higher AA configurations than this with a Crossfire setup of these performances.