Game Benchmarks - DirectX

Far Cry


Far Cry is a DirectX9 title that uses a number of DirectX9 and DirectX8 Shaders. The 1.31 patch also utilises PS2.x and PS3.0 shader paths, making use of their longer instruction length capabilities to collapse some rendering passes. The test we are using is a custom Firingsquad demo and the highest shader profile available is used, which on these boards result in the Shader Model 3.0 path for the X1000's and the Shader Model 2.x path for the previous generation Radeons.

Because all of these boards are high performance and out Far Cry test is getting CPU limited on this system we'll go straight to the higher quality tests.

Far Cry - 4xAA 8xAF

  307200  480000  786432  1310720  1920000 
X1900 XTX  30.0  47.3  76.8  125.6  178.6 
X1900 XT  30.0  46.9  76.5  125.4  174.5 
X1800 XT  30.0  46.9  76.7  124.6  168.8 
X850 XT PE  29.7  46.5  74.8  103.9  117.7 
X1900 XF  29.7  46.8  76.8  126.4  186.6 
X1800 XF  30.0  46.5  76.7  126.4  186.8 

resolution x fps - Mpixels per second

Far Cry - 4xAA 8xAF Diff

  640x480  800x600  1024x768  1280x1024  1600x1200 
X1900 XTX to X1900 XT  0.3%  0.8%  0.4%  0.0%  2.3% 
X1900 XTX to X1800 XT  0.0%  0.8%  0.2%  0.7%  5.9% 
X1900 XTX to X850 XT PE  1.2%  1.8%  2.7%  20.8%  51.8% 
X1900 XF to X1800 XF  -0.9%  0.7%  0.1%  0.0%  0.0% 

percentage

Far Cry - 4xAA 8xAF Crossfire Increase

  640x480  800x600  1024x768  1280x1024  1600x1200 
X1900  -1.2%  -1.1%  -0.1%  0.6%  4.5% 
X1800  0.0%  -1.0%  0.2%  0.7%  7.0% 

percentage

Even with 4x FSAA and 8x AF enabled all the X1000 configurations are CPU limited in all the resolutions tested, with only the X850 showing any performance drop off to any great degree. Because everything is so CPU limited there's not much in the way of Crossfire gains, although at these resolutions is may be a good case for enabling 8x Super AA with Crossfire.

Far Cry - 6xAA 16xAF

  307200  480000  786432  1310720  1920000 
X1900 XTX  29.9  46.9  76.8  124.6  169.5 
X1900 XT  30.0  46.8  76.6  123.9  163.0 
X1800 XT  30.0  47.0  76.8  122.4  157.6 
X850 XT PE  29.6  46.2  66.9  78.5  87.6 
X1900 XF  30.0  46.8  76.8  126.5  187.2 
X1800 XF  29.9  46.8  76.8  126.4  186.4 

resolution x fps - Mpixels per second

Far Cry - 6xAA 16xAF Diff

  640x480  800x600  1024x768  1280x1024  1600x1200 
X1900 XTX to X1900 XT  -0.30%  0.30%  0.10%  0.70%  3.90% 
X1900 XTX to X1800 XT  -0.20%  -0.10%  0.00%  1.80%  7.60% 
X1900 XTX to X850 XT PE  1.00%  1.70%  14.60%  58.90%  93.60% 
X1900 XF to X1800 XF  0.40%  -0.20%  0.00%  0.00%  0.30% 

Far Cry - 6xAA 16xAF Crossfire Increase

  640x480  800x600  1024x768  1280x1024  1600x1200 
X1900  0.4%  -0.4%  0.0%  1.4%  10.4% 
X1800  -0.3%  0.1%  0.1%  2.1%  14.4% 

percentage

Even with 6x FSAA and 16x Af enabled the performance of these boards are quite CPU limited. At 1600x1200 there is a small fillrate drop of the single boards, such that the X1900 XTX configuration is about 4% faster than the XT and 8% faster than the X1800 XT. The X850 is suffering a much greater performance drop off over the resolutions such that the X1900 XTX is nearly double the performance at 1600x1200.

The Crossfire systems are able to gain small performance increase of their single board variants, but again, its likely that you may be looking towards higher AA configurations than this with a Crossfire setup of these performances.