Test Setup
for this test we shall primarily be looking at the performance of the X1900 XTX against ATI's previous high end, the X1800 XT, and the Crossfire configurations of both. However, we shall also include ATI's last generation high end refresh, the X850 XT Platinum Edition (X850 XT PE), to see how far they have moved on in little over a year. Also, although we don't have an X1900 XT board, as the X1900 Crossfire Edition has the same clockspeeds as the XT we shall use this to represent an XT's performance.
ATI R580 Benchmark Test System
|
Component |
CPU |
AMD Athlon FX-55 |
Mainboard |
ATI Radeon Xpress 200 Crossfire Edition |
RAM |
1GiB (2x512) OCZ Platinum Rev2 DDR-400 |
Network |
Integrated |
PSU |
Enermax Noisetaker 600W EG701AX-VE(W) SFMA |
Video |
ATI Radeon X1900 XTX 512MiB ATI Radeon X1900 Crossfire Edition 512MiB ATI Radeon X1800 XT 512MiB ATI Radeon X1800 Crossfire Edition 512MiB ATI Radeon X850 XT 256MiB |
Video Drivers |
8.203.3 (Catalyst 6.2 Beta) Catalyst 6.1 (WHQL) |
OS |
Windows XP Professional SP2 |
DirectX Runtime |
DirectX 9.0c |
ATI R580 Synthetic Benchmark Test Details  
|
Test Details |
Fillrate Benchmark |
Various Tests used 1024x768x32 |
D3D RightMark |
Multitexture Test 256x256 Texture Size VS1.1, Fixed-function pixel pipeline Bilinear filtering 1024x768 Resolution |
- |
Geometry Test High Geometry Profile Diffuse + Specular Lighting Profile Windowed |
- |
Pixel Shader tests Arithmetic Operation 1024x768 Resolution |
ShaderMark |
V2.1 1024x768 Resolution Default Settings |
GL_EXT_reme |
1600x1200 Resolution |
ATI R580 DirectX Game Benchmark Test Details  
|
Test Details |
Far Cry |
Custom Firingsquad demo V1.4 Beta Very High graphics settings Highest applicable Shader Model Application Anisotropic Filtering Application FSAA |
Splinter Cell: Chaos Theory |
Lighthouse Timedemo European Full Retail Version V1.04 Patch Application Anisotropic Filtering Application FSAA |
F.E.A.R |
V1.1 Patch Settings Test Used Low Physics Settings Max Graphics Settings Soft Shadows Disabled Application Anisotropic Filtering Application FSAA (up to 4x) |
ATI R580 OpenGL Game Benchmark Test Details  
|
Test Details |
Doom 3 |
Internal Beyond3D Demo Doom 3 Engine Version 1.2 (Doom 3:RoE) Ultra Quality Settings Application Anisotropic Filtering Application FSAA |
Quake 4 |
v1.0.0.0 Internal Beyond3D Demo Doom 3 Engine Version 1.2 High Quality Settings Application Anisotropic Filtering Application FSAA (4x), Control Panel FSAA (8xS) |
|
|