NVIDIA GeForce FX 5900 Ultra - Page 4
Published on 11th Aug 2003, written by Dave Baumann for Consumer Graphics - Last updated: 4th Jul 2007
Test Setup
Test Systems
CPU
Intel Pentium4 3GHz
Motherboard
Intel D865GBF
RAM
1GB (2x512MB) PC3200 DDR400 RAM
Network
Integrated
Video
NVIDIA GeForce FX 5800 Ultra
NVIDIA GeForce FX 5900 Ultra
Video Drivers
Detonator FX 44.03
OS
Windows XP Professional SP1
DirectX Runtime
9.0b
Benchmarks
SPECViewperf 7.1
All tests
3DMark2001SE
Selected Benchmarks used
Build 3.3.0
Selected Benchmarks used
Trilinear Texture Filtering Selected, no Anisotropic Filtering
Games Benchmarks - DirectX
Splinter Cell
Dungeon Siege
Unreal Tournament 2003
UT2003 Build 2225
Full Detail Settings
Beyond3D Custom Benchmark
All games benchmarks using 32bit colour and 32bit textures (where applicable)
Games Benchmarks - OpenGL
Return to Castle Wolfenstein
Serious Sam: Second Encounter
Version 1.05
ExtremeGFX Add On used
Anisotropic Filtering Disabled, Trilinear Filtering Only
"The Pit" Custom
Firing Squad Demo
All games benchmarks using 32bit colour and 32bit textures (where applicable)
For the purposes of this article we'll compare the 5900 Ultra against its earlier sibling, the 5800 Ultra. The two chips seem largely similar in configuration, but with a few key differences, so it will be interesting to see how the 5800 performs in relation to the 5800.
Page Navigation
Introduction, The Chip New Features The Board Test Setup Image Quality FSAA Sample Patterns Benchmarks: Theoretical Performances, SPECviewperf 7.1 Games Benchmarks - DirectX: Splinter Cell -- Dungeon Siege -- UT2003 -- UT2003 Image Quality Games Benchmarks - OpenGL: RtCW -- SS:SE -- SS:SE Histogram Texture Filtering: Anisotropic Filtering Performance -- Filtering Performance Comparisons FSAA: FSAA Performance -- FSAA Performance Comparison Pixel Shaders: 3DMark2001SE -- 3DMark03 Further Tests: Pixel Shader and Precision Tests -- Overdraw Reduction, Stencil Performance Conclusion