Far Cry
Far Cry is a DirectX9 title that uses a number of DirectX9 and DirectX8
Shaders. The 1.31 patch also utilises PS2.x and PS3.0 shader paths, making
use of their longer instruction length capabilities to collapse some rendering
passes. The test we are using is a custom Firingsquad
demo and the highest shader profile available is used, which on these boards
result in the Shader Model 3.0 path for the X1800's and the Shader Model 2.x
path for the previous generation Radeons.
Far Cry (FPS) |
640x480 |
800x600 |
1024x768 |
1280x1024 |
1600x1200 |
X1800 XT |
100.4 |
100.2 |
100.2 |
100.0 |
98.8 |
X1800 XL |
100.2 |
100.1 |
100.2 |
99.2 |
91.2 |
X850 XT PE |
100.6 |
100.3 |
100.3 |
99.7 |
93.8 |
X800 XT |
100.9 |
100.5 |
100.3 |
98.5 |
89.2 |
X1800 XT % Faster than: |
640x480 |
800x600 |
1024x768 |
1280x1024 |
1600x1200 |
X1800 XL |
0.2% |
0.0% |
0.0% |
0.8% |
8.4% |
X850 XT PE |
-0.2% |
-0.2% |
-0.1% |
0.3% |
5.4% |
X800 XT |
-0.5% |
-0.3% |
-0.1% |
1.6% |
10.8% |
X1800 XL % Faster than: |
640x480 |
800x600 |
1024x768 |
1280x1024 |
1600x1200 |
X850 XT PE |
-0.4% |
-0.2% |
0.0% |
-0.5% |
-2.8% |
X800 XT |
-0.7% |
-0.4% |
-0.1% |
0.8% |
2.2% |
Despite this title being a fairly intensive DX9 game when it was first
introduced, this test displays more or less of a complete CPU limitation with
the rendering performance of the boards here, hence there is very little
difference between any of them.
Far Cry, 4x FSAA & 8x AF (FPS) |
640x480 |
800x600 |
1024x768 |
1280x1024 |
1600x1200 |
X1800 XT |
99.0 |
99.0 |
98.9 |
95.8 |
85.8 |
X1800 XL |
99.0 |
98.9 |
97.7 |
84.9 |
66.6 |
X850 XT PE |
99.4 |
99.6 |
97.0 |
79.6 |
61.2 |
X800 XT |
99.4 |
98.9 |
93.7 |
71.0 |
54.5 |
X1800 XT % Faster than: |
640x480 |
800x600 |
1024x768 |
1280x1024 |
1600x1200 |
X1800 XL |
0.0% |
0.1% |
1.3% |
12.9% |
28.8% |
X850 XT PE |
-0.4% |
-0.6% |
2.0% |
20.4% |
40.2% |
X800 XT |
-0.4% |
0.1% |
5.6% |
34.9% |
57.6% |
X1800 XL % Faster than: |
640x480 |
800x600 |
1024x768 |
1280x1024 |
1600x1200 |
X850 XT PE |
-0.4% |
-0.8% |
0.7% |
6.6% |
8.8% |
X800 XT |
-0.4% |
0.0% |
4.2% |
19.5% |
22.4% |
Adding 4x FSAA and 8x AF to this particular Far Cry test makes it a little
more graphics limited, such that the greater rendering power and bandwidth of
the X1800 XT allows it to open up a 40% performance gap to the X850 XT PE.
Comparing the performances the X1800 XL has in relation to the X800 XT
highlights the efficiency gains R520 has over its previous generations,
certainly where FSAA is concerned, with it performing up to 22% better; the
efficiency gains also allow the X1800 XL to outperform the X850 XT PE at high
resolutions.
Far Cry, 6x FSAA & 16x AF (FPS) |
640x480 |
800x600 |
1024x768 |
1280x1024 |
1600x1200 |
X1800 XT |
99.1 |
99.1 |
99.0 |
94.3 |
80.6 |
X1800 XL |
98.8 |
98.8 |
95.4 |
76.6 |
58.8 |
X850 XT PE |
98.8 |
98.0 |
85.6 |
60.0 |
46.0 |
X800 XT |
99.5 |
95.1 |
77.2 |
53.5 |
40.8 |
X1800 XT % Faster than: |
640x480 |
800x600 |
1024x768 |
1280x1024 |
1600x1200 |
X1800 XL |
0.3% |
0.3% |
3.8% |
23.1% |
37.1% |
X850 XT PE |
0.3% |
1.1% |
15.7% |
57.1% |
75.3% |
X800 XT |
-0.4% |
4.1% |
28.2% |
76.3% |
97.4% |
X1800 XL % Faster than: |
640x480 |
800x600 |
1024x768 |
1280x1024 |
1600x1200 |
X850 XT PE |
0.0% |
0.8% |
11.5% |
27.7% |
27.8% |
X800 XT |
-0.7% |
3.8% |
23.5% |
43.2% |
43.9% |
With 6x FSAA and 16x AF enabled the R520 based boards are really able to
distinguish themselves from their predecessors. The average FPS for the X1800 XT
is still slightly above 80 at 1600x1200, dropping just a fifth from 640x480,
despite these high image quality settings, and commands a 75% performance
advantage to the previous generations high end X850 XT PE. The X1800 XL further
underlines the differences between the two generations by having a performance
advantage of up to 44% at high resolution in relation to the X800 XT.