Published on 14th Apr 2004, written by Dave Baumann for Consumer Graphics - Last updated: 20th Jul 2007
Games Benchmarks - OpenGL
Call of Duty
Here we'll look at the performance of GeForce 6800 Ultra under this Quake3 engine based title.
CoD (FPS)
640x480
800x600
1024x768
1280x1024
1600x1200
6800 Ultra
126.1
122.4
123.1
123.3
120.3
5950 Ultra
124.1
126.8
127.3
122.5
112.9
5900 Ultra
126.5
125.3
124.0
123.5
107.7
5800 Ultra
125.2
127.1
126.6
123.9
110.4
6800 Ultra % Difference
640x480
800x600
1024x768
1280x1024
1600x1200
5950 Ultra
1.6%
-3.5%
-3.3%
0.7%
6.6%
5900 Ultra
-0.3%
-2.3%
-0.7%
-0.2%
11.7%
5800 Ultra
0.7%
-3.7%
-2.8%
-0.5%
9.0%
As we've seen in a number of games benchmarks, Call of Duty is nearly completely CPU bound under normal rendering. The 5950 only shows some fill-rate limitations above 1280x1024, hence only a small, 6.6%, performance gap opens up between the higher performance 6800 Ultra an the 5950.
CoD - 4X FSAA + 8X AF (FPS)
640x480
800x600
1024x768
1280x1024
1600x1200
6800 Ultra
123.4
123.2
124.4
113.8
104.9
5950 Ultra
121.0
117.1
103.2
84.1
66.2
5900 Ultra
120.2
114.8
100.9
81.2
63.6
5800 Ultra
124.2
120.4
104.9
79.5
54.2
6800 Ultra % Difference
640x480
800x600
1024x768
1280x1024
1600x1200
5950 Ultra
2.0%
5.2%
20.5%
35.3%
58.5%
5900 Ultra
2.7%
7.3%
23.3%
40.1%
64.9%
5800 Ultra
-0.6%
2.3%
18.6%
43.1%
93.5%
With the higher image quality settings of 4X FSAA and 8X AF enabled we can see that the 6800 Ultra and the 5950 are beginning to show some fill-rate limitations, although the 6800 Ultra isn't showing anything near the performance drop of the 5950. The performance difference between the 6800 Ultra and 5950 increases to a maximum of about 59%.
6800 Ultra (FPS)
640x480
800x600
1024x768
1280x1024
1600x1200
Normal
126.1
122.4
123.1
123.3
120.3
8X AF
125.4
127.1
123.1
120.5
113.7
4X FSAA
125.4
124.2
125.3
124.4
114.9
4X FSAA + 8X AF
123.4
123.2
124.4
113.8
104.9
% Diff from Normal
640x480
800x600
1024x768
1280x1024
1600x1200
8X AF
-0.6%
3.8%
0.0%
-2.3%
-5.5%
4X FSAA
-0.6%
1.5%
1.8%
0.9%
-4.5%
4X FSAA + 8X AF
-2.1%
0.7%
1.1%
-7.7%
-12.8%
With the various settings enabled we can see just how CPU limited the 680 Ultra is in this test. In all cases the average rendering performance is above 100 FPS and even with both 4X FSAA and 8X AF enabled there is only a 13% performance drop.