24 / 16 / 32 (Textures / Pixels / Z Samples per clock)
Memory Interface
256-bit (64x4 Crossbar)
DDR, GDDR-2, GDDR-3
DirectX Capability
DX9.0 - VS3.0, PS3.0
Display
Dual 400MHz RAMDAC's
Host Interface
PCIe X16
NVIDIA G70 Chip
When we look at the configuration of the chip and the process its based on, this does appear to be very similar to what the rumours were suggesting for NV47. With the increased number of pipelines, adding an extra 50% of fragment pipelines in relation to NV40, let alone the per pipeline improvements and other increases, the number of transistors has grown to over 300M, but with only a move to 110nm the die size is even larger than that of the NV40 chip, reducing the number of die per wafer. It will be interesting to see what other board configurations appear on the G70 chip and what numbers of pipelines are enabled. As is likely to be the case for all high end graphics chips released from here on, the host interface used on this board is PCI Express; NVIDIA aren't yet announcing any AGP configurations, however it is possible to achieve by the use of their "HSI" bridge chip, as was the case with NV45 (being an NV40 chip bridged to PCI Express).
Here is an overview of the features made available by the G70 chip:
CineFX 4.0 Architecture
Full DirectX9 Support
DirectX9 Shader Model 3.0 Support
Vertex Shader 3.0
Vertex Shader 3.0
Pixel Shader 3.0
Internal 128-bit Floating Point (FP32) Precisions
Unlimited Shader Lengths
Up to 16 textures per pass
Support for FP16 Texture Formats with Filtering, FP32 without
Non-Power of two texture support
Multiple Render Targets
NVIDIA High Precision Dynamic Range Technology
Full FP16 Floating Point Support throughout the entire pipeline
FP16 Floating Point Frame Buffer Support
Intellisample 4.0
Up to 4X, Gamma Adjusted, Native Multi-sampling FSAA with rotated grid sampling
Transparent MultiSampling and SuperSampling
Lossless color, texture, z-data compression
Fast Z Clear
Up to 16x Anisotropic Filtering
UltraShadow Technology
NVIDIA SLI Support
NVIDIA Pure Video Technology
Adaptable Programmable video processor
High Definition MPEG2 and WMV9 acceleration
Spatial Temporal de-interlacing
Inverse 2:2 and 3:2 pull-down (Inverse Telecine)
4-tap horizontal, 5-tap vertical scaling
Overlay color temperature correction
Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window