Texture Filtering Performance

Here we'll take a look the the rendering performance of the Radeon X800's under a few different texturing scenarios.

 

X800 XT PE 277.9 277.8 277.7 277.6 277.6
X800 PRO 190.8 190.5 190.6 190.5 190.5
 
X800 XT PE 0.0% -0.1% -0.1% -0.1%
X800 PRO -0.2% -0.1% -0.2% -0.2%
 
X800 XT PE 0.0% 0.0% 0.0% 0.0%
X800 PRO -0.2% 0.1% -0.1% 0.0%

Looking at a theoretical case of just a pure pixel shader test, we can see that with a separate texture address processor and effective instruction scheduling, enabling Anisotropic filtering on the X800 boards needn’t incur any performance penalty at all.

 

X800 XT PE 48.8 47.2 44.8 41.8 40.5
X800 PRO 35.0 33.5 31.6 29.8 28.6
 
X800 XT PE -3.3% -8.2% -14.3% -17.0%
X800 PRO -4.3% -9.7% -14.9% -18.3%
 
X800 XT PE -3.3% -5.1% -6.7% -3.1%
X800 PRO -4.3% -5.7% -5.7% -4.0%

With the more varied environment of 3DMark03’s GT2 test we can see that there is more of a performance drop from 1X Anisotropic Filtering to 16X, up to 17% for the X800 XT PE and 18% for the PRO.