Published on 14th Nov 2005, written by Dave Baumann for Consumer Graphics - Last updated: 29th Jul 2007
Quake 4
Quake 4 takes the Doom 3 engine and advances it a little further. Doom 3's primary rendering principles still apply, though, with the unified lighting model playing a heavy role. Quake 4 does appear to have higher geometry levels than Doom 3, leaning on the geometry processing capabilities of a system a little more.
Quake 4 (FPS)
640x480
800x600
1024x768
1280x1024
1600x1200
7800 GTX 512MB
130.5
128.7
129.5
124.5
110.8
7800 GTX 256MB
110.3
105.3
96.1
85.5
73.5
6800 Ultra 256MB
97.7
88.2
75.3
62.1
51.0
7800 GTX 512MB % Faster Than:
640x480
800x600
1024x768
1280x1024
1600x1200
7800 GTX 256MB
18.3%
22.2%
34.8%
45.6%
50.7%
6800 Ultra 256MB
33.6%
45.9%
72.0%
100.5%
117.3%
With our Quake 4 test we see that the performance of the 512MB GTX is over 50% higher than the 256MB which, given that this exceeds any of the theoretical metrics, is likely due to the increase in local RAM and the quantity of data Quake 4 likes to store locally with the Ultra detail settings enabled - when the quantity of data exceeds the local framebuffer space then more will be pushed across to system RAM thus having to be addresses over the PCI Express interface, which is much lower performance then the local memory.
Quake 4, 4x AA + 8x AF (FPS)
640x480
800x600
1024x768
1280x1024
1600x1200
7800 GTX 512MB
130.2
129.3
122.9
105.0
85.9
7800 GTX 256MB
101.9
92.1
80.4
66.0
54.8
6800 Ultra 256MB
80.2
68.8
56.5
44.6
33.8
7800 GTX 512MB % Faster Than:
640x480
800x600
1024x768
1280x1024
1600x1200
7800 GTX 256MB
27.8%
40.4%
52.9%
59.1%
56.8%
6800 Ultra 256MB
62.3%
87.9%
117.5%
135.4%
154.1%
With 4x FSAA and 8x AF enabled the performance gap opens up a little more as 4x FSAA has even greater frame-buffer requirements, which will result in more data being addressed from system RAM for the 256MB board. Here the GTX 512MB is approaching nearly three times the performance of the 6800 Ultra.
Quake 4, 8xS TrAA & 16x AF (FPS)
640x480
800x600
1024x768
1280x1024
1600x1200
7800 GTX 512MB
106.1
104.1
91.6
69.3
45.9
7800 GTX 256MB
89.2
72.2
64.8
47.6
29.3
7800 GTX 512MB % Faster Than:
640x480
800x600
1024x768
1280x1024
1600x1200
7800 GTX 256MB
18.9%
44.2%
41.4%
45.6%
56.7%
With 8xS TrAA and 16x AF enabled the performance difference between the 7800's is again at around 57% at high resolution.