NVIDIA GeForce 7800 GTX 512MB Review - Page 3
					
						Published on 14th Nov 2005, written by Dave Baumann for Consumer Graphics - Last updated: 29th Jul 2007
					
					
                    
																					 
	
	
	
		
		
		
			
			
			| 
 Test Setup
 
					
					
					
						
						
						
							
							
							
								
								
								| Test Systems |  
								
								
								| CPU | AMD Athlon 64 FX-55 
 |  
								
								
								| Motherboard | ASUS A8N-SLI Deluxe (nForce4 SLI) 
 |  
								
								
								| Chipset Drivers | Forceware 6.70 |  
								
								
								| RAM | 1GB (2x512MB) PC3200 DDR400 RAM (OCZ Platinum Rev 2) 
 |  
								
								
								| Network | Integrated |  
								
								
								| PSU | Enermax Noisetaker 600W EG701AX-VE(W) SFMA 
 |  
								
								
								| Video | GeForce 7800 GTX 512MB 
 | GeForce 7800 GTX 256MB 
 | GeForce 6800 Ultra 256MB 
 |  
								
								
								| Video Drivers | NVIDIA ForceWare 81.89 (Beta) |  
								
								
								| OS | Windows XP Professional SP2 
 |  
								
								
								| DirectX Runtime | DirectX9.0c |  
						
						
						
							
							
							
								
								
								| Benchmarks |  
								
								
								| nDAW Interactive Fillrate Benchmark | v0.92 build Resolution: 1024 x 768
 Colour depth: 32 bits
 Z/Stencil: D24S8
 Various tests used
 |  
								
								
								| D3D RightMark | Multi-Texture Test 256x256 Texture Size
 VS1.1, Fixed Function Pixel Pipeline
 Bilinear Filtering
 1600x1200 Resolution
 |  
								
								
								| Geometry Test High geometry profile
 Diffuse + Specular lighting profile
 1024x768 Resolution
 |  
								
								
								| Pixel Shader Test Arithmetic operations used throughout
 Various precision used
 1600x1200 Resolution
 |  
						
						
						
							
							
							
								
								
								| Games Benchmarks - DirectX |  
								
								
								| Unreal Tournament 2004 
 | 3323 Patch Firingsquad Custom Demo used
 Full Detail Settings
 pplication Anisotropic Filtering
 Control Panel FSAA
 |  
								
								
								| Far Cry 
 | Custom Firingsquad demo V1.31
 "Very High" Graphics Settings
 Highest Applicable Shader Model
 Application Anisotropic Filtering
 Application FSAA (4x), Control Panel FSAA (8xS)
 |  
								
								
								| Splinter Cell: Chaos Theory
 |  V1.04 PatchLighthouse Timedemo
 European Full Retail Version
 Settings as per  benchmark guide
 Application Anisotropic Filtering
 Application FSAA
 |  
								
								
								| Half Life 2
 | Build 2455Internal Beyond3D Demo Recording
 High Graphics Setting
 Water Reflect All
 "+r_fastzreject 1"
 "-dxlevel 90"
 Application Anisotropic Filtering
 Application FSAA (4x), Control Panel FSAA (8xS)
 |  
								
								
								| All games benchmarks using 32bit colour and 32bit textures (where applicable) |  
						
						
						
							
							
							
								
								
								| Games Benchmarks - OpenGL |  
								
								
								| Doom 3 
 | v1.3 Patch Internal Beyond3D Demo Recording ("Turkey Baster")
 Doom 3 Engine Version 1.2
 High Quality Settings
 Application Anisotropic Filtering
 Application FSAA (4x), Control Panel FSAA (8xS)
 |  
								
								
								| Quake 4 
 | v1.0.0.0 Internal Beyond3D Demo Recording
 Doom 3 Engine Version 1.2
 High Quality Settings
 Application Anisotropic Filtering
 Application FSAA (4x), Control Panel FSAA (8xS)
 |  
								
								
								| All games benchmarks using 32bit colour and 32bit textures (where applicable) |  |  | 
	
	
	
 																                     
					
					
					
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