Jedi Knight II - Jedi Outcast (JKII)
JKII is another OpenGL title based on the Quake3 engine.

640x480 | 800x600 | 1024x768 | 1280x1024 | 1600x1200 | |
Normal | 95.4 | 95.4 | 95.6 | 95.5 | 93.2 |
3XFSAA | 47.2 | 59.6 | 46.6 | 33.7 | 7.6 |
% Diff | -51% | -38% | -51% | -65% | -92% |
The Xabre 400 is showing a respectable performance under JKII, with the game being more or less entirely CPU dependant throughout all resolutions. The 3X FSAA hit is once again fairly large, and we can see the same dip at 1600x1200 that was evident in RtCW.

640x480 | 800x600 | 1024x768 | 1280x1024 | 1600x1200 | |
P4 2.53GHz | 95.4 | 95.4 | 95.6 | 95.5 | 93.2 |
P4 1.8GHz | 68.3 | 67.8 | 67.9 | 68.5 | 67.9 |
% Diff | -28% | -29% | -29% | -28% | -27% |
Seeing as the P4 2.53GHz system was CPU limited in this title with the Xabre 400, it should come as no surprise that the 1.8GHz version is more so. The 1.8GHz machine remain in the high 60's throughout all resolutions.
640x480 | 800x600 | 1024x768 | 1280x1024 | 1600x1200 | |
AGP4X | 95.2 | 95.3 | 95.1 | 95.0 | 92.1 |
AGP8X | 95.4 | 95.4 | 95.6 | 95.5 | 93.2 |
% Diff | 0.2% | 0.1% | 0.5% | 0.5% | 1.2% |
As we saw with RtCW the AGP8X bus is providing a very slight performance edge over the 4X bus.