Pixel Shader Performance

Again, using RightMark D3D we'll take a look at some of the Pixel Shader performances of the S18 Nitro alongside the other boards:



PS1.1 Procedural 77.0 98.0 144.3 67.7
PS1.4 Procedural Procedural 84.4 57.6 100.4 52.8
PS2.0 Procedural 48.2 51.1 67.1 32.8
PS2.0 1 Light (FP) 35.1 41.9 66.4 33.3
PS2.0 1 Light (PP) 35.1 41.8 85.7 42.4
PS2.0 3 Lights (FP) 14.6 23.0 33.4 16.9
PS2.0 3 Lights (PP) 14.6 23.0 43.2 21.9
 
PS1.1 Procedural -21.4% -46.6% 13.7%
PS1.4 Procedural Procedural 46.4% -15.9% 59.7%
PS2.0 Procedural -5.7% -28.1% 47.0%
PS2.0 1 Light (FP) -16.2% -47.1% 5.5%
PS2.0 1 Light (PP) -16.0% -59.0% -17.2%

Given the number of shader pipelines the 6600 has its not much of a surprise that the S18 is performing lower in these shader tests than that, however its also having a hard time against the X600 PRO in a number of cases.

We'll take a look at more shader performances with ShaderMark V2.1:

X600 PRO 6600 6200
Shader 2 138 218 325 163 -36.7% -57.5% -15.3%
Shader 3 87 154 269 135 -43.5% -67.7% -35.6%
Shader 4 83 154 277 135 -46.1% -70.0% -38.5%
Shader 5 67 126 239 120 -46.8% -72.0% -44.2%
Shader 6 97 153 259 130 -36.6% -62.5% -25.4%
Shader7 72 142 204 111 -49.3% -64.7% -35.1%
Shader 8 51 94 133 73 -45.7% -61.7% -30.1%
Shader 9 216 334 322 168 -35.3% -32.9% 28.6%
Shader 10 167 214 260 139 -22.0% -35.8% 20.1%
Shader 11 87 152 239 130 -42.8% -63.6% -33.1%
Shader 12 43 58 160 89 -25.9% -73.1% -51.7%
Shader 13 53 76 139 79 -30.3% -61.9% -32.9%
Shader 14 33 83 164 86 -60.2% -79.9% -61.6%
Shader 15 28 61 112 67 -54.1% -75.0% -58.2%
Shader 16 52 76 110 60 -31.6% -52.7% -13.3%
Shader 17 49 95 146 82 -48.4% -66.4% -40.2%
Shader 18 6 9 20 11 -33.3% -70.0% -45.5%
Shader 19 18 29 61 38 -37.9% -70.5% -52.6%

Under ShaderMark the S18 is having an even more difficult time in relation to the other boards, even underperforming the 6200.