Far Cry

Far Cry is a DirectX9 title that uses a number of DirectX9 and DirectX8 Shaders. The 1.3 patch also utilises PS2.x and PS3.0 shader paths, making use of their longer instruction length capabilities to collapse some rendering passes. The test we are using is a custom Firingsquad demo and the highest shader profile available is used, which means PS2.0 for the GammaChrome S18 and Radeon X600 PRO, whilst PS3.0 for the GeForce's can be used.




S18 Nitro 53.0 47.4 36.4 24.1 17.3
X600 PRO 82.9 62.7 44.1 29.4 20.4
6600 84.8 70.6 53.1 38.9 26.8
6200 73.8 55.9 40.5 29.0 20.1
 
X600 PRO -36.1% -24.4% -17.5% -18.1% -15.1%
6600 -37.5% -32.9% -31.5% -38.1% -35.5%
6200 -28.2% -15.2% -10.1% -17.2% -13.8%

Far Cry is another title that has a reasonable degree of shader utilisation and again the S18 is the not able to match the performance of the other boards here.




S18 Nitro 42.1 31.1 21.3 13.6 9.7
X600 PRO 69.1 50.6 35.7 25.3 17.5
6600 69.6 54.0 39.5 27.2 18.9
6200 54.1 40.2 28.6 19.5 13.7
 
X600 PRO -39.1% -38.5% -40.4% -46.3% -44.7%
6600 -39.6% -42.4% -46.0% -50.1% -48.9%
6200 -22.2% -22.7% -25.5% -30.2% -29.5%

Again the penalty of SuperSampling means that the S18's performance in this case with both 2x FSAA and 4x AF enabled is nearly half that of the X600 PRO or 6600.




Normal 53.0 47.4 36.4 24.1 17.3
4x AF 52.6 46.9 35.8 23.6 17.0
2x FSAA 43.4 32.4 22.1 14.1 10.0
2x FSAA & 4x AF 42.1 31.1 21.3 13.6 9.7
 
4x AF -0.8% -1.1% -1.6% -1.9% -2.0%
2x FSAA -18.1% -31.6% -39.2% -41.5% -42.3%
2x FSAA & 4x AF -20.6% -34.4% -41.5% -43.6% -44.2%

As we saw with Splinter Cell: Chaos Theory, there is only a very slim performance impact for enabling 4x AF, however a much greater one with 2x FSAA - over a 40% deficit to normal rendering at high resolution. With FSAA the S18 is rendering above an average performance of 30 FPS at 1024x768.