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It's Dead Jim - a debate about the future of the graphics API

Love them or hate them, standardised IHV agnostic(-ish) graphics APIs have changed the landscape in a mostly positive way. Yet some bear them ill will. We set out for the truth about their future fate, hoping that we can handle it.

Diving into Anti-Aliasing

24th Jan 2014 @ 10:04:00 - written by Alex Voicu  
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ATI shoots a Bolt through its GPU compute stack

4th Dec 2012 @ 12:00:00 - written by Alex Voicu  
In an attempt to rekindle embers long thought extinguished, ATI releases some shockingly useful tools.
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Travelling in Style: Beyond3D's C++ AMP contest

13th Jun 2012 @ 14:35:00 - written by TeamB3D  
Your path starts here!
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RWT analyzes Kepler's architecture

23rd Mar 2012 @ 20:17:00 - written by William  
Our good friend David Kanter over at RWT briefly analyzed Kepler's architecture yesterday. In short, he found Kepler is much more focused on graphics over compute. Just what kind of sacrifices on the compute side did Nvidia make? You'll have to read the article to find out!
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Microsoft Releases C++ AMP Open Specification

9th Feb 2012 @ 15:07:00 - written by Alex G  
Helping C++ developers use their GPUs for more than gaming.
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It's Dead Jim - a debate about the future of the graphics API

7th Dec 2011 @ 21:24:00 - written by Alex Voicu  
Will our old friend the graphics API die? Will it morph into something more tightly fitting around the metal hidden under the respectable coolers of modern GPUs? We sail forth seeking to find out!
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A new approach to graphics performance analysis

9th Sep 2011 @ 22:53:00 - written by Rys  
Over at the Tech Report, Scott's taken a fresh look at graphics performance analysis using a body of collected data that's been at everyone's fingertips for some time, but hasn't been used in anger in a big public analysis before.
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RWT: An Updated Look at Intel's Quick Path Interconnect

21st Jul 2011 @ 00:00:00 - written by Alex G  
Analysis of Intel's QPI 1.1 introduced with Sandy Bridge.
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CUDA 4.0 and Parallel Nsight 2.0 released

28th May 2011 @ 23:16:00 - written by William  
CUDA 4.0 and Parallel Nsight 2.0 have finally been released. So far I am having a positive experience using both these products. Try them out and report back to us in the forums!
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RWT: Memory Bandwidth and GPU Performance

26th Apr 2011 @ 15:11:00 - written by Alex G  
How important is memory bandwidth? RealWorldTech looks at its implications in GPU performance and its importance for upcoming integrated solutions.
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RWT explores Haswell's eDRAM for graphics

24th Apr 2013 @ 00:37:00 - written by William  
Curious about how Haswell's eDRAM might affect its iGPU performance? Fear not for David Kanter has once again provided us the answers to our architectural questions. Head on over to RWT and follow the discrete GPU's death!
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AMD releases CodeXL 1.0

3rd Dec 2012 @ 09:09:00 - written by Alex Voicu  
AMD adds more heterogeneity to the heterogeneous computing landscape.
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Analysis of Ivy Bridge Graphics Architecture at RWT

23rd Apr 2012 @ 20:29:00 - written by William  
Our good friend David Kanter has given a great analysis of Ivy Bridge's new graphical capabilities. I know a lot of us can be pretty lukewarm to integrated graphics hardware, but personally I found some pretty interesting architectural details in his article. It's worth your time to check it out.
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Nvidia 680 GTX (Kepler) Released

22nd Mar 2012 @ 17:42:00 - written by William  
It looks like Nvidia has once again reclaimed the performance crown. PhysX fans rejoice! Check out Scott's review over at TechReport to learn more about Nvidia's latest offering.
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Nvidia's 2x Guaranteed Program

8th Dec 2011 @ 17:02:00 - written by William  
Nvidia claims that developers can double their performance in a mere four weeks! Find out if this could be applicable to you!
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Book reviews: The Magic of Computer Graphics and 3D Engine Design for Virtual Globes

25th Oct 2011 @ 12:46:00 - written by Rys  
We've recently had the opportunity to take a look at a couple of pieces of graphics programming literature. The first, The Magic of Computer Graphics, is a trip through most modern rendering techniques in good depth. The latter, 3D Engine Design for Virtual Globes, well, we leave that to the review!
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A speculative look on the Wii U GPU

29th Jul 2011 @ 16:29:00 - written by Alex G  
What Wii think U can expect from Nintendo's next console.
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RWT Analyzes AMD's Fusion and Llano

29th Jun 2011 @ 17:58:00 - written by William  
Want to know the inner workings of Fusion and Llano? Our good friend David Kanter has just the article for you. I've read it and can personally attest that it's a good one (can a bad Kanter article even exist?). Make sure you stop on over to RWT.
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Sony: PSN is Down, Personal Information Compromised

26th Apr 2011 @ 22:27:00 - written by Alex G  
Registered PSN users beware. Your personal information has been compromised.
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NFS Shift 2 Renderer Explained

15th Apr 2011 @ 15:14:00 - written by Alex G  
PC Lead for Shift 2 explains the renderer along with details on their anti-aliasing methods and multi-GPU support.
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