Test Setup

Powercolor X1300 Test System

  Component 
CPU  AMD Athlon 64 4000+ 
Motherboard  Abit Fatal1ty AN8 SLI 
Chipset Drivers  NVIDIA nForce4 v6.67 
RAM  2GB (2x1MB) Crucial BL2KIT12864Z503
DDR400 RAM (400MHz 1T 3-3-3-8) 
Network  Integrated 
PSU  Enermax Noisetaker 600W EG701AX-VE(W) SFMA 
Video  PowerColor X1300 PRO BRAVO Edition
PowerColor X1300 128MB
ATI Reference X300 SE 
Video Drivers  ATI Catalyst 6.3 WHQL (w/ Catalyst Control Center) 
Video Settings  Catalyst AI disabled
Mipmap Detail Level - High Quality
Geometry Instancing - Enabled
PCI Express Packet Size - 4096 bytes 
OS  Windows XP Professional SP2 
DirectX Runtime  DirectX9.0c 

Powercolor X1300 Synthetic Benchmark Tests

  Test Details 
Fillrate Benchmark  Various Tests used
1024x768x32 D24S8 
D3D RightMark  Multitexture Test
256x256 Texture Size
VS1.1, Fixed-function pixel pipeline
Bilinear filtering
1024x768 Resolution 
Geometry Test
High Geometry Profile
Diffuse + Specular Lighting Profile
Windowed 
Pixel Shader tests
Arithmetic Operation
1024x768 Resolution 

Powercolor X1300 DirectX Benchmark Tests

  Test Details 
Unreal Tournament 2004  Custom Firingsquad demo
Full Detail Settings
3323 Patch
Application Anisotropic Filtering
Control Panel FSAA 
Far Cry  Custom Firingsquad demo
V1.4 Beta
"Very High" Graphics Settings
Highest Applicable Shader Model
Application Anisotropic Filtering
Application FSAA 
Splinter Cell  Lighthouse Timedemo
European Full Retail Version
V1.04 Patch
Application Anisotropic Filtering
Application FSAA 
Half Life 2  r[Internal Beyond3D demo used
High detail settings
Reflect All setting used
"+r_fastzreject 1"
"-dxlevel 90"
Application Anisotropic Filtering
Application FSAA] 

Powercolor X1300 OpenGL Benchmark Tests

  Test Details 
Doom 3  Internal Beyond3D Demo Recording
Doom 3 Engine Version 1.2 (Doom 3: RoE)
Ultra Quality Settings
Application Anisotropic Filtering
Application FSAA