System Setup
NVIDIA G80 Performance Test Platform
Hardware Component | |
Graphics Hardware | NVIDIA GeForce 8800 GTX NVIDIA GeForce 8800 GTS 640MiB NVIDIA GeForce 7950 GX2 GeForce 7900 GTX ATI Radeon X1950 XTX |
Processor | AMD Athlon 64 FX-62 2.8GHz, Socket AM2 |
Mainboard | Foxconn C51XEM2AA NVIDIA nForce 590 SLI |
Memory | SuperTalent DDR2 2GiB (2 x 1GiB), DDR2-800 4-4-3-8 2T |
Power Supply | PC Power and Cooling TurboCool 1000W, Quad-SLI |
Hard Disk | Western Digital WD2500KS 250GB 7200rpm, SATA2 |
We used the Force 97.92 WHQL driver release for the GeForce 8800 boards, 93.71 WHQL for the GeForce 79xx hardware, and CATALYST 7.1 for the Radeon X1950 XTX. Performance testing was conducted in February 2007, prior to the release of 100-series ForceWare and CATALYST 7.2.
We used the following games for real-world performance testing:
- Prey v1.2
- F.E.A.R - in-game performance test, v1.08 retail
- Company of Heroes - v1.4, in-game performance test, 16xAF forced via graphics CP
- Call of Duty 2 v1.3
- Quake 4 v1.3
- Half Life 2: Episode 1 b2992
- Half Life 2: Lost Coast b2992
- Splinter Cell: Chaos Theory v1.05 SM3
- Battlefield 2 v1.4 - 16xAF forced via graphics CP
- GTR2 v1.1.0.0 - FRAPS recording
- Far Cry v1.4
- Pacific Fighters v4.04 - Rendering errors with VTF water enabled on 7-series GeForces
Notes
All benchmarks were run three times and the average result taken. We use an in-house tool to measure simple shader rates using HLSL, with its basic shader fragments available on reasonable request. For measuring pixel and textured fillrates we used a combination of Marko Dolenc's fillrate tool, D3D Rightmark and an in-house utility. Other applications like nDAW, bogobench and RoOoBo's BenchTest were used to verify fillrate measurements.
We start with game performances.