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It's Dead Jim - a debate about the future of the graphics API

Love them or hate them, standardised IHV agnostic(-ish) graphics APIs have changed the landscape in a mostly positive way. Yet some bear them ill will. We set out for the truth about their future fate, hoping that we can handle it.

New Xbox 360 production revision hits shelves

1st Oct 2007 @ 11:11:00 - written by Rys  
DailyTech are reporting that the Falcon revision of the Xbox 360 is shipping. As far as the 360 goes, Falcon means a 65nm version of the Xenon system processor.
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AMD hotfixes Catalyst again

28th Sep 2007 @ 18:06:00 - written by Geo  
In what is getting to be a bit of a habit in recent months, AMD has released another hotfix for Catalyst drivers.
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CEDEC 2007: Capcom on Lost Planet Part I

27th Sep 2007 @ 02:00:00 - written by Stefan Salzl  
During this year's CEDEC 2007 the technical manager, Takami Taki, and the programmer, Yasuhide Sawada, of Capcom's Production Studio 2 held a talk on the production of Lost Planet and MT Framework, Capcom's multiplatform developing environment.
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'Cell University Challenge' winners selected

26th Sep 2007 @ 15:03:00 - written by Carl Bender  
IBM revealed Monday the winners of its Cell BE University Challenge, using the first annual 2007 Power Architecture Developer Conference as the setting in which to announce the results. Having drawn the participation of nearly 80,000 individuals from twenty-five countries, ultimately four teams were declared the winners from each of…
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NewsWeek, with a little help, takes on Wii as Gamecube 1.5

24th Sep 2007 @ 19:11:00 - written by Geo  
It's always nice when the MSM (Main Stream Media) has the sense to dig up specialists to help in communicating complicated subjects. For instance, our gaming editor, Farid Bouzid, recently got to chatting with Newsweek's N'Gai Croal about the techincal specifications of Nintendo's Wii.
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Crytek postpone Crysis beta until October 26th

24th Sep 2007 @ 13:01:00 - written by Rys  
Crytek CEO Cevat Yerli has announced that the official demo for his company's latest FPS endeavour, Crysis, has been postponed.
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John Carmack reaffirms Linux support (and OpenGL for now)

21st Sep 2007 @ 08:08:00 - written by Richard Connery  
Following the Todd Hollenshead interview posted by golem.de where he stated John Carmack was not as interested in linux, id Software's Technical Director has posted on Slashdot that, while a linux SKU of Rage is not in the cards, there will likely be a linux binary release once the game…
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NVIDIA release 100.14.19 display driver for Linux, Solaris

20th Sep 2007 @ 12:12:00 - written by Rys  
NVIDIA has released version 100.14.19 of it display driver for Linux (x86 and x64) and Solaris (x86 and x64 too).
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Intel X38 mainboards might use nForce MCPs to support SLI

20th Sep 2007 @ 11:11:00 - written by Rys  
HotHardware are reporting that some Intel X38-based mainboards might augment NVIDIA nForce MCPs in order to support NVIDIA SLI on those products.
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Intel 45nm Penryn-based Xeon unveiled at IDF

19th Sep 2007 @ 10:10:00 - written by Rys  
The first peak at Intel's 45nm Penryn processor technology came yesterday at IDF, as Intel took the wraps off of Harpertown, a full Penryn implementation in Xeon form.
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CEDEC 2007: Capcom on Lost Planet Part II

30th Sep 2007 @ 21:00:00 - written by Stefan Salzl  
As promised, the second part of our summary of the Capcom presentation on Lost Planet at CEDEC 2007 focuses on the PC version of the game and its improvements due to the use of DirectX 10.
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Insomniac Games explores 'SPU Shaders'

28th Sep 2007 @ 02:08:00 - written by Carl Bender  
Designed to alleviate the contextual burden that might affect certain programmers in their approach to Cell, the idea behind SPU shading is to create pipelines within larger SPE-based systems that resemble in spirit the models more generally associated with GPUs. 
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AMD announces unlocked midrange CPU

26th Sep 2007 @ 20:02:00 - written by Geo  
AMD has announced a second "Black Edition" X2 processor, this one based on the 5000+ model.
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Carl Bender's Nintendo's Wii: more than the sum of its parts (editorial)

25th Sep 2007 @ 19:07:00 - written by Stefan Salzl  
In a Beyond3D editorial our very own Carl Bender is offering a different view on the mainstream phenomena called 'Wii'.
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NVIDIA release 163.71 ForceWare beta display driver

24th Sep 2007 @ 13:01:00 - written by Rys  
Are you a fan of PT Boats: Knights of the Sea, or Team Fortress 2? Does the PC you play said games on sport an NVIDIA graphics chip? If both conditions evaluate to true, you might fancy taking a look at 163.71.
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Xbox 360: Focus shifts from Japan to Europe?

21st Sep 2007 @ 16:02:00 - written by Stefan Salzl  
According to a Bloomberg report today, Microsoft is now shifting its priorities to Europe in order to gain a significant foothold in the global video game market.
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Toshiba announces 'SpursEngine' SPE co-processor

20th Sep 2007 @ 19:07:00 - written by Carl Bender  
Toshiba today revealed the name of a new stream processor design focused on the consumer electronics space and derived from the Cell Broadband Engine architecture. Dubbed "SpursEngineTM," the new chip is to be demonstrated at this years CEATEC JAPAN running Toshiba's previously shown real-time…
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Initial R6xx and R5xx display driver relased by Novell, following AMD opening specs

20th Sep 2007 @ 12:12:00 - written by Rys  
Novell have released the first alpha-quality display driver for R5xx and R6xx-based Radeon graphics products, for openSUSE, following the release of register specifications by AMD.
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NVIDIA release 163.69 ForceWare WHQL display driver for Windows Vista

19th Sep 2007 @ 10:10:00 - written by Rys  
NVIDIA have released a ForceWare 163.69 display driver, WHQL-certified for Windows Vista. It makes us lament that there never was a 69.69 driver release, but we digress.
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AMD add triple-core processors to desktop CPU roadmap

18th Sep 2007 @ 00:00:00 - written by Rys  
AMD are officially announcing that, following a couple of days of out-in-the-open speculation, triple-core Phenom processors are being added to their roadmap.
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