Serious Sam: Second Encounter (SS:SE)
Here we'll use the OpenGL renderer of SS:SE.

FPS | 640x480 | 800x600 | 1024x768 | 1280x1024 | 1600x1200 |
GeForce 4 Ti4600 | 140.1 | 136.2 | 117.1 | 80.9 | 57.2 |
GeForce FX | 139.6 | 137.8 | 134.2 | 116.5 | 89.6 |
GeForce FX (400/400) | 140.9 | 137.8 | 130.5 | 103.6 | 75.4 |
% Diff from Ti4600 | 640x480 | 800x600 | 1024x768 | 1280x1024 | 1600x1200 |
GeForce FX | 0% | 1% | 15% | 44% | 57% |
GeForce FX (400/400) | 1% | 1% | 11% | 28% | 32% |
The relative performances of the boards are more or less as we'd expect them to be, given their fill-rate and bandwidth differences. At the least CPU/system dependant resolution we see that the 5800 Ultra is maintaining a 57% performance advantage over the GeForce4, running just shy of 90 FPS on average.

GeForce FX 5800 Ultra | 640x480 | 800x600 | 1024x768 | 1280x1024 | 1600x1200 |
Normal | 139.6 | 137.8 | 134.2 | 116.5 | 89.6 |
8x Aniso | 139.5 | 137.5 | 128.9 | 99.2 | 72.3 |
4X FSAA | 135.6 | 133.0 | 111.7 | 77.1 | 39.3 |
8x Aniso + 4X FSAA | 126.4 | 128.6 | 98.6 | 67.1 | 35.5 |
% Difference | 640x480 | 800x600 | 1024x768 | 1280x960 | 1600x1200 |
8x Aniso | 0% | 0% | -4% | -15% | -19% |
4X FSAA | -3% | -3% | -17% | -34% | -56% |
8x Aniso + 4X FSAA | -9% | -7% | -27% | -42% | -60% |
The performance here is more or less in line with expectations. Using 8x AF incurs a slight fill-rate hit, with the worst case of 19%, though here the average performance is still well above 60 FPS. At 1280x1024 the FSAA performance hit is at 34%, but at 1600x1200 we once again see the fill-rate performance drop off, taking the performance loss to 56%, and sinking the average FPS just below 40. Using 8x AF with 4X FSAA take a larger perforance hit, and 1600x1200 aside it does appear to be a cumulative effect - again, this could the the same phenomena we saw with UT2003 as SS:SE does use high numbers of texture layer per pass.