Published on 24th Jan 2006, written by Dave Baumann for Consumer Graphics - Last updated: 9th Jun 2008
Quake 4 - Very High Res
Being based on the Doom 3 engine, Quake 4 is probably the least pixel shader limited of the titles that we're testing at higher resolutions.
Quake 4 Performance
786432
1310720
1920000
3145728
4096000
X1900 XTX
103.3
160.8
215.8
265.2
290
X1900 XT
102.3
158.1
208.9
251.7
274.4
X1800 XT
98.9
144.7
183
206.7
217.1
X1900 XF
101.3
168.6
249.2
388.2
465.7
X1800 XF
101.1
168.2
241
348.9
400.2
pixels x fps - Mpixels per second
Quake 4 Percentage difference
1024x768
1280x1024
1600x1200
2048x1536
2560x1600
X1900 XTX to X1900 XT
1.0%
1.70%
3.30%
5.40%
5.70%
X1900 XTX to X1800 XT
4.50%
11.10%
17.90%
28.30%
33.60%
X1900 XF to X1800 XF
0.20%
0.20%
3.40%
11.30%
16.40%
percentage
Quake 4 Crossfire Increase
1024x768
1280x1024
1600x1200
2048x1536
2560x1600
X1900
-2.0%
4.80%
15.50%
46.40%
60.60%
X1800
2.30%
16.20%
31.70%
68.80%
84.30%
percentage
Although the boards, especially the Crossfire platforms, are still showing either a host and/or CPU and/or vertex limitation to a certain extent, the performance difference between the X1900 XTX and X1800 XTX does open out fairly significantly growing from 18% at 1600x1200 to 34% at 2560x1600, with the average rendering performance of the XTX at this high resolution certainly being in the playable range. Although the Crossfire boards are still showing some limitation not raster function related, because the single boards are more fill-rate limited, the gains are for Crossfire even greater, stretching from 16% at 1600x1200 to 61% at 2560x1600 for the X1900 Crossfire, with the average rendering performance exceeding 100 FPS (or a single X1900 XTX at 1600x1200!).
Quake 4 4xAA 8xAF Performance
786432
1310720
1920000
3145728
4096000
X1900 XTX
95.1
134.6
165.7
211.1
227.3
X1900 XT
92.5
128.5
157.1
200.4
215.4
X1800 XT
86.4
114.8
138
166.1
169.6
X1900 XF
101.1
167.4
224.4
346.3
392
X1800 XF
101.4
163.6
215.2
293.8
310.9
pixels x fps - Mpixels per second
Quake 4 4xAA 8xAF Percentage difference
1024x768
1280x1024
1600x1200
2048x1536
2560x1600
X1900 XTX to X1900 XT
2.80%
4.80%
5.50%
5.30%
5.50%
X1900 XTX to X1800 XT
10.10%
17.20%
20.0%
27.10%
34.10%
X1900 XF to X1800 XF
-0.20%
2.30%
4.30%
17.90%
26.10%
percentage
Quake 4 4xAA 8xAF Crossfire Increase
1024x768
1280x1024
1600x1200
2048x1536
2560x1600
X1900
6.40%
24.30%
35.50%
64.10%
72.40%
X1800
17.40%
42.50%
55.90%
76.90%
83.30%
percentage
With 4x FSAA and 8x AF enabled the relative performance differences between the single boards are fairy similar as with normal rendering, although the actual performances are lower. At the maximum resolutions of 2560x1600 the average rendering performance of the X1900 XTX is a little under 60 FPS, but that enables it to open a performance gap from the X1800 XT to 34%, as opposed to 20% at lower 1600x1200. The X1900 XTX Crossfire edition has an average rendering performance a little shy of 100 FPS with these rendering options enabled.